Ola Jansson has been working on his Compact Stories for a while, with plenty of playtesting and revision along the way. But it's hit that point I've identified as critical, when the design questions and the presentation questions are bleeding into one another. With any luck I can put some of the work of the past couple of years at this site to good use.
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I've mentioned that I'm not skilled in bringing role-playing to kids. I've done it a fair amount - for instance, all the way back in 1986, with Mentzer's D&D, when I was working at a neighborhood center. But I don't have any special techniques or insights about it as a specific task, and as a father, I don't think I've done a very good job of "bringing them up role-playing" as I've seen many do, or at least present themselves as doing on social media.
Patrons will recognize Zac Porcu as the instigator and interlocutor in the huge discourse on role-playing that made available to them a few years ago, and viewers here may recall the Sorcerer Musik game that he and Jann played in. He and Jann are now working on a role-plyaing game composed of easily-used cards transported in a small, nice-looking box.
Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making.