Here some examples of how we've been applying special effects in our game of Champions Now, set in Seattle during Spring and Summer of 2020.
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I've just had a session of Champions Now where a villain was knocked to 0 knockout. The players, being in control of the field for the moment, just blasted him a second time to ensure he did not wake up. Is that kosher by the rules? How is the rules about recovering the first time but not the second supposed to play out? It seems one can only really take advantage of the first waking up if your opponents are distracted. How does it play in your games?
For the past year and a half, I’ve been running a meetup group in my town for roleplaying games. Every few weeks, we run one-shot events intended to be accessible for new players. I’ve introduced a few people to roleplaying games, and many people to indie games.
I'm doing an actual play of Champions Now called Big Damn Hero. It's about powers being a blessing and a curse and takes place around the Witness Security program in Spokane, WA. The title hero is a super-villain turned state's evidence and put in the WitSec program.
This past year, I dipped my toe into recording some actual play sessions. My initial efforts were primitive, relying on technology that has basically been retired. For example, for online play, I used Hangouts On-Air, which basically allowed me to have a Google Hangout conference call which would be recorded on Youtube.But Hangouts On-Air is now a thing of the past, and it was somewhat primitive in terms of editing capabilities.
Since the playtesting phase of Champions Now is wrapping up, I wanted to post a little bit about the game my group has started.