Finding D&D, part 4! This one is scaring me. Remember how I warned that the one about fundamentalism and the OSR wouldn't be insulting? I fear this one can't say the same, and even if it doesn't go too far, I know it's going to gore a lot of oxen.
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What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk it over.
Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations. (Soon I'll amend the Hearts & Minds blue button so you can post these things on your own.)
I'm also running what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it. I post the recordings here the following Monday with ongoing discussion in the comments.
It’s given: “Powered by the Apocalypse” is an effective brand, and “Apocalypse Engine” is common usage for a presumed mechanics base. I’m not challenging either of these. I’m investigating what they may mean, and whether meanings differ.
I ran into a post at G+ which turned out to have been partly prompted by the Barbaric Psychedelic game, and then my comment got replies … well, social media was actually social for once, and the outcome was this conversation with the very kind Gregor Vuga about this-or-that about Dungeons & Dragons 4th edition.
I’d really like to recover the nearly-unique power and fun of playing Primetime Adventures. This video is intended to help people join me. It’s about scenes and real-play as opposed to workshopped-play.
I have a long history of discussing this issue, as I recognized it as a problem all the way back in 2005, and so did Vincent, as he puts so well here:
Here, hop into this handbasket with me. We’re goin’ for a ride!
It’s part of “Finding D&D,” focusing this time on fundamentalist belief and practice, including but not limited to the OSR. I thought about waiting until part 4 was done, as these two parts only make full sense relative to one another. But whatever; it’s a draft, and I might as well start collecting “what about” and “you forgot [some damn thing]” now.
It's not a metaphor. I'm talking about D&D as religion, not merely "religious" as a colorful synonym for "passionate." This is Finding D&D, Part 2, addressing TSR as orthodoxy and the resulting construction of culture and values.
Here's part 1 of my series "Finding D&D," or rather, my first pass at working it up into a formal presentation. I'm looking forward to a fair piece of response for it. There's some history, based on several discussions at my old Adept forum, and a lot of private correspondence since then across a number of people with very different views from one another.
This is a leftover from the original plan of having sign-up paid activities, which I'm not doing any more. I've edited the original post, and some of the language and the comments won't make much sense without knowing that.
Vincent asked me about the Right to Dream, and why it was absent from my fifth segment in Phenomenology, "Playing on Purpose." We had a fine talk which you can view here and comment about.
This interview is from November 2017, almost exactly a year later than the Metatopia interview with Maksim Mohammedov, and a good comparison with it. You'll see how both Vigil and Adept Play have emerged from the earlier points.