It's not a metaphor. I'm talking about D&D as religion, not merely "religious" as a colorful synonym for "passionate." This is Finding D&D, Part 2, addressing TSR as orthodoxy and the resulting construction of culture and values.
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What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk it over.
Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations. (Soon I'll amend the Hearts & Minds blue button so you can post these things on your own.)
I'm also running what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it. I post the recordings here the following Monday with ongoing discussion in the comments.
Here's part 1 of my series "Finding D&D," or rather, my first pass at working it up into a formal presentation. I'm looking forward to a fair piece of response for it. There's some history, based on several discussions at my old Adept forum, and a lot of private correspondence since then across a number of people with very different views from one another.
This is a leftover from the original plan of having sign-up paid activities, which I'm not doing any more. I've edited the original post, and some of the language and the comments won't make much sense without knowing that.
Vincent asked me about the Right to Dream, and why it was absent from my fifth segment in Phenomenology, "Playing on Purpose." We had a fine talk which you can view here and comment about.
This interview is from November 2017, almost exactly a year later than the Metatopia interview with Maksim Mohammedov, and a good comparison with it. You'll see how both Vigil and Adept Play have emerged from the earlier points.
This five-piece video series is my raw material for the ongoing project, to generate a real text for what on earth this role-playing 'thing' might actually be. It's the abstract part, coming at it with both extensive experience but also completely without the familiar in-hobby vocabulary or investments.
This is an interview of me by Maksim Muhammedov, during Metatopia, November 2016.
From my participation in Designers on Stage, an event at the Instituto Politecnico in Milan, Italy, in early 2017. The camera on my slides didn't do its job, so open the attached PowerPoint too to follow along and see them, in fact a somewhat better version of what I was showing.
Please consider the intrinsically unplanned, uncontrolled production of stories via the mechanisms I'm describing.