I've been working up a Design curriculum for role-playing for a long while, so when Justin Nichols approached me for a game design discussion that leaned toward mentoring, I accepted without reservation.
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What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk about it - like this!
Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations.
I'm also recording what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it.
Hey! Alex cleverly informed Paul and me that he wanted to do an interview after we were trapped in the back seat on the way to Lucca from our apartment (in Viareggio? one of those coastal towns). I can now boast that I was able to unburden my soul to a geisha! Because cosplayers count.
Last October 31st, I went to the first conference of the Italian role-playing games authors, which has been held during the Lucca Comics & Games 2018 fair, and to which I partook with a small speech with the same title of this post, and with the following abstract:
In his series of G+ posts based on reading/reflecting on games, Jason D'Angelo mentioned he'd be going through Dungeons & Dragons (1977), by J. Eric Holmes. Unable to resist, I asked him to chat me with about that, and so here we are.
Some of the points in there bear further deep-dives. If you agree, find one or two and say so.
Ron’s ideas for Actual Play Reports have started me thinking about the usefulness of his approach for an upcoming experience I’m going to try in my 9th grade English classes.
Usually I wait a week to post Monday Labs, partly to get enough time to edit properly, partly to keep at least something on a regular cycle at the site. But this time I couldn't help myself, it's been only two days and here you go.
The Games and Education podcast series by Keenan Kibrick is no small thing! I am very happy to be invited for a conversation there, and even more so about morality, explicit content, real-world emotions, and boundaries. That's what my 2003 publication Sex & Sorcery was all about.
In the recent Globalism seminar comments, Alan Barclay talked about encountering ditto copies of Dungeons & Dragons probably bootlegged from the GenCon release in 1974.