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Seminar: Hearts & Minds

SEMINAR

What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk it over.

Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations. (Soon I'll amend the Hearts & Minds  blue button so you can post these things on your own.)

I'm also running what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it. I post the recordings here the following Monday with ongoing discussion in the comments.

  • Posted May 21: DIY Diagrams, working through six diverse games brought by participants
  • To be posted May 28: In a Word, to see why the magic of Earthsea has never made it into a role-playing game, and whether it can be

This interview is from November 2017, almost exactly a year later than the Metatopia interview with Maksim Mohammedov, and a good comparison with it. You'll see how both Vigil and Adept Play have emerged from the earlier points.

Posted by: Ron Edwards
18 Jan 2018
0 comments

Posted by: Ron Edwards
10 Jan 2018
10 comments

This five-piece video series is my raw material for the ongoing project, to generate a real text for what on earth this role-playing 'thing' might actually be. It's the abstract part, coming at it with both extensive experience but also completely without the familiar in-hobby vocabulary or investments.

Posted by: Ron Edwards
09 Jan 2018
21 comments

Event Date: 2 December 2017 - 7:30am

This is an interview of me by Maksim Muhammedov, during Metatopia, November 2016.

Posted by: Ron Edwards
02 Dec 2017
0 comments

From my participation in Designers on Stage, an event at the Instituto Politecnico in Milan, Italy, in early 2017. The camera on my slides didn't do its job, so open the attached PowerPoint too to follow along and see them, in fact a somewhat better version of what I was showing.

Please consider the intrinsically unplanned, uncontrolled production of stories via the mechanisms I'm describing.

Posted by: Ron Edwards
14 Oct 2017
Games: The Pool
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