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Seminar: Hearts & Minds

SEMINAR

What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk it over.

Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations. (Soon I'll amend the Hearts & Minds  blue button so you can post these things on your own.)

I'm also running what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it. I post the recordings here the following Monday with ongoing discussion in the comments.

This is the very kind interview with Lucas Falk, including Peter Malmberg as fellow guest. Late in the evening during Lincon, Lucas found a corridor which seemed quiet, pulled some interesting high-backed, well-padded chairs into a curiously intimate small circle, and commenced to interview there. We did not expect that most of Linköping would then gather in that exact area and make noise, so the interview is more "naturalistic" than it should be, but that clears soon.

Posted by: Ron Edwards
24 Jun 2019
10 comments

This was a remarkable opportunity and experience. Adding my old-book RuneQuest game session to the Gothcon schedule caught some attention, as the Swedish version of the new edition has been organized, and its publisher and authors asked if we could add a panel for some conversation.

Posted by: Ron Edwards
22 May 2019
0 comments

Plenty of impromptu things happened at Gothcon. One was an off-the-cuff interview with Peter Malmberg, one-half the team of Rollspelsfika.

The first couple of sentences are in Swedish, or my attempt thereat, but afterwards it's in English.

Posted by: Ron Edwards
05 May 2019
Games: Everway
2 comments

Some comments showed up at Facebook about the two Fantasy Heartbreaker essays, and I'm a little tired of facepalming. It's been a long road of experiencing and reflecting upon what became of fantasy during my lifetime, and the original essays are a blink of a moment during that process. Let's see what the long view might hold.

Posted by: Ron Edwards
07 Apr 2019
4 comments

The mystic world heard my cry, evidently, and has delivered a glowy burst of conversations about what dice do, especially when rolled in profusion. This time I have the pleasure of talking with Ben Milton, in an almost completely unconstructed, non-interview-like chat just because we like these dice things.

Posted by: Ron Edwards
27 Mar 2019
14 comments

Evidently my Reflections by request video from Febuary 14 wasn't too badly done, as I've received a lot of inquiries about continuing the discussion, especially the topics raised at the end.

Posted by: Ron Edwards
05 Mar 2019
0 comments

You can go all the way back to 1998 to see me saying, “I want to talk about point-builds and dice, so let’s get past some easy points about goals of play and get to the good practical stuff.” Twenty-one years later and people are still blubbering about “but but simulation." I’ve repeated this plea many times, ever more plaintively ... Can we fucking just talk about dice already?!

Posted by: Ron Edwards
06 Feb 2019
0 comments

Our topic this time is the length of play as it relates to game rules. As I’ve mentioned before, it’s not as simple as seeing what the rules say and obeying them; people play long or short in defiance of those rules (when present) all the time. The question is when or how the rules facilitate the decision to continue to play.

Posted by: Ron Edwards
31 Jan 2019
0 comments

Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.

Posted by: Ron Edwards
23 Jan 2019
7 comments

I've shifted our focus more fully into the concrete experience of designing a game. I'm also finding it useful to consider the practitioner's general outlook of "this is how I did it," vs. the observer's or analyst's outlook of "but how does a person do it," without falling into the trap of tossing it back into the observer's lap by saying, "well, you just do it and then you'll see."

Posted by: Ron Edwards
14 Jan 2019
2 comments

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