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What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk about it - like this!
Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations.
I'm also recording what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it.
At the Patreon, I began a deeper discussion of my breakdown of "setting" into three more useful terms: backdrop, situation, and scene(s). I presented it first in Circle of Hands and referenced it a lot since then.
For a while now, I've joined in a Tunnels and Trolls game run by Jon Hastings, mostly with members of his longstanding friend group. One of them, George, wanted to have a conversation with Jon about how to follow up on what interested him in his RPG experiences. I nosily asked if they would be willing to have me join in and record it, and they said "sure".
Another community contact, as Graham's 4e Renaissance meets the 4e-friendly and 4e-curious at Adept Play. Following Ross' and my participation in Con 4eR, we met to share our thoughts on encountering and playing the game.
Ron and I were talking on Discord about D&D play culture, especially the contemporary play culture among younger people (people for whom 5e is their first experience really playing and for whom 3.5e would be considered old).
I've been in interview madness for a couple of weeks. The first was with The Thirteenth Floor podcast, which hasn't been posted yet. Then I was contacted by Pawel from the role-playing play, design, and discourse community in Poland, who have had the dubious luck to dig into my essays at the Forge and have opinions about them. You can see my conversation with him here in Seminar and we'll probably continue with some more.
If you were following the development of Champions Now a while ago, you may remember the memorable game played at the Gauntlet which I adapted into the examples in the game text (Values and family, not necessarily family values).
Simon has been busy! Since last autumn, he has organized Hantverksklubben (roughly, "handicrafts" or "hands-on" club) here in Sweden, through the Rollspel.nu forum and conducted at the Hem-Con Discord server. All of this is in Swedish, but I'll say more about that in a moment. As of the discussion presented in the video, they've played 19 sessions, no small feat considering what they're doing.
Parallel to Noah's presentation of his game in progress in Actual Play and also to his discussion with Tommi (see Characteristics vs. Skills), he and I talked about our experiences with the RuneQuest resolution methods, old and new.