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Seminar

What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk about it - like this!

Some of my posts here present a concept, game title, or a historical hobby event for discussion in the comments, so join in with a will. You'll also find interviews and conversations.

I'm also recording what I guess I call "labs," which are organized and prepared at the Patreon. I run them on Mondays using Discord, and anyone pledging there can participate when they feel like it.

A big lab this time on a big topic: failed resolution, of any kind, for any given set of rules. This is no small thing and may rate as the single most undeveloped topic in the entire activity, to date. Before talking about bad, good, constructive, unconstructive, fun, not fun, or any such thing, we had to back way up and discuss what it even is.

Posted by: Ron Edwards
19 Oct 2020
14 comments

Recorded on Wednesday, September 23, 2020
This is an in-depth look at the Adept Play website and at Adept Press. This lengthy interview opens with an overview of the site and its features, then moves into specific examples of how those features are put to use:

Welcome - Actual Play - Seminar - Consulting 

Posted by: Runeslinger
25 Sep 2020
0 comments

Hi everybody, at Ron's suggestion I recorded a video conversation with the players of my recent Champions Now game. This kicked off as a text discussion, with Manu asking me after the close of the game if I had any insights, and me saying this:

Posted by: Rod_A
14 Sep 2020
7 comments

I posted the Phenomenology presentation in January 2018, as my first Adept Play contribution to thinking about this activity of ours. What you're seeing there is actually my second version; I'd posted the first to the Patreon back then, and re-shot it following their comments.

Posted by: Ron Edwards
08 Sep 2020
4 comments

Here's one of those days when I feel like "it" (and what other "it" could I be talking about) was worth it. When people actually play and actually design, and put some thought into what others may have thought or done. When they care more about those things than about new hotness or hordes of backers.

Posted by: Ron Edwards
26 Aug 2020
9 comments

This conversation runs parallel to the recent post-play conversation among the participants of my Lamentations of the Flame Princess game. Jon wanted to discuss similar things in terms of his own decisions about titles to play, so we took some time for that.

Posted by: Ron Edwards
14 Aug 2020
4 comments

What does that phrase mean? I lifted it from the famous phrase about "stupid," but movies and memes may have spoiled the original phrase's meaning, so I'll (probably) waste your time for a moment explaining myself.

Posted by: Ron Edwards
13 Aug 2020
19 comments

The points raised or shared by Eloy LaSanta are not a minor concern for me. A couple of months ago, with a certain amount of uncertainty, I decided how I wanted Adept Play to participate in Black Lives Matter and related issues.

Posted by: Ron Edwards
07 Jul 2020
Games: Ninja Crusade
0 comments

I am pretty confident these days regarding the strength and utility of my/our ideas expressed at this site, so my Lab notions are shifting from organized curriculum and into "let's see where we can gte." In this case, we began with "tell me about your character" and moved on from there. For those who follow play accounts here, you'll spot my Shining Star and Helma's Skava.

Posted by: Ron Edwards
02 Jul 2020
0 comments

Here's to participation, as this was the biggest attendance yet for a Monday Lab, and I really liked it. Everyone had a chance to chip in, and if we didn't discover any One True Answer, well, some reasonable questions were unearthed.

Posted by: Ron Edwards
04 Jun 2020
9 comments

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