Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making.
You are here
Posted by: Ron Edwards
09 Dec 2018
Games: Wushu, Tunnels & Trolls, Dogs in the Vineyard, Primetime Adventures, Cyberpunk, Trollbabe, Venus 2041, Sorcerer, Champions, Kinfolk
15 comments