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The question being, what is the anchoring procedure for playing Tales of Entropy? When it is so easy to go awash and awry when one's character twists into what you didn't anticipate, or when one is now cast as Narrator with no idea of where to go.

Something has to make sense, to begin, to change, and to end. And that is the Grains. Neither "my character" nor "the plot" will work.

Posted by: Ron Edwards
06 May 2018
0 comments

That illustration is just about exactly perfect for my character, Zocchi Scurlato. (artist is Nicholas Kay)

Posted by: Ron Edwards
16 Apr 2018
15 comments

We met again to keep playing Tales of Entropy, and I think we're getting a good look at how "story" happens, or perhaps, an exercise in whether fictional events are or are not a story. It won't surprise anyone to know my position: that the more we anticipate and compose a story, the less we do create one.

Posted by: Ron Edwards
20 Mar 2018
18 comments

With great thanks to Petteri, Santiago, and Paul, we enjoyed diving pretty deep into the game, with more to go. Given four briefly-described choices from Petteri for our starting short-story piece, we used From the World of Old, which concerns a dragon who wakes into the developing civilized world (not really historical, but symbolic thereof) and decides to make his way there in human form.

Posted by: Ron Edwards
06 Mar 2018
18 comments

I've stitched together two consulting sessions with Petteri Hannila, the author of Tales of Entropy. The first part is audio only, but please view rather than listen, because I've filled it all with visual content. I'm beginning to make these sessions work both privately and publicly.

Posted by: Ron Edwards
15 Feb 2018
4 comments