At this point, we needed to do three things at once. First, to make sure we filled in any missing points or caught up with anything Justin wanted to revisit; second, to lay down some important points about design as a process, as I thought we'd maybe strayed into play-theory at the expense of the real topic of "make a game;" and third, to take the time to address any topics as they occurred to either of us as we went along.
You are here
Posted by: Ron Edwards
09 Jan 2019
Games: Circle of Hands, Legendary Lives, Werewolf: the Apocalypse, Golden Sky Stories, Swords of the Skull-Takers, Cathedral, The Plant
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... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?
This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long
Posted by: Ron Edwards
03 Sep 2018
Games: RuneQuest, Dungeons & Dragons sensu lato, My Life with Master, Hero Wars, Amber, Burning Wheel, Everway, Fiasco, Kult, Apocalypse World, Monsterhearts, Primetime Adventures, Sorcerer, Spione, Swords of the Skull-Takers, Clover, Stock Birmingham 0:0, They're Onto Me: Red, Bacchanal, Zombie Porn, The Mountain Witch, The Beast, The Quiet Year, Chronicles of Skin
5 comments