Just some Sorcerer actual play, right? But pay attention to how a story came to be without a story in place. I'd like you to identify any rules of the game that interest you, regarding how they did or didn't play into what happened.
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This game is pure gut-punch Sorcerer, but there's a little history underlying it.
Judd Karlman & Rich Rogers play a session of the classic game Sorcerer by Ron Edwards.
I used to have a “mini-supplement” program for people who wanted to publish settings and applications of the Sorcerer rules. It yielded some good and influential work. However, over the years, I decided I had imposed too many editorial-style rules upon interested authors, such as demanding review authority over the material, demanding a particular format, and similar. Also over the years, I decided that various people’s violation of these impositions (hi Jared!) was fully justified.