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The mystic world heard my cry, evidently, and has delivered a glowy burst of conversations about what dice do, especially when rolled in profusion. This time I have the pleasure of talking with Ben Milton, in an almost completely unconstructed, non-interview-like chat just because we like these dice things.
So we finalized Azur’s character and played our first session.
We finalized Laura’s character while reviewing the rules together so here is the reworked version. We used the Sorcerer & Sword rules for humanity and she traded off 2 points of humanity for 2 points in Will. Her character, Azur, is now:
My Desperate Sorcerer's group split up before we can continue and I absolutly wanted to GM Sorcerer. After a few of S/Lay W/Me sessions with Laura where we tried different ways of “playing loose”, we wanted to play a Sorcerer and Sword game. Furthermore, Sorcerer & Sword states explicitly that it’s good to play with only one player.
We finished our second session of
The concluding sessions for Sorcerer Marseille! I love it when the rolled outcomes make NPCs go batshit. At one point you get to see me act out the same stare that Cage is thoughtfully providing for you in the accompanying image.
Here is a recording from Session 1 of my Sorcerer campaign (“Demons are Social Media Junkies”).
Catching up on my Sorcerer posting! Laura, Grégory, and I get into weird spaces in this one, partly because of the location in our fiction, the mutable or at least shiftable interior of a demonic church, but also because I played demons with remarkably awful/abstract outlooks.