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Similar to my consult with Jared, I wonder whether Jerry and I are even comprehensible to a third-party listener. I know it'll be entertaining; we've known each other for almost twenty years, trading thoughts about life et cetera. I kept laughing out loud while editing. However, he's published big, beautiful games (Atlantis, Hellas), managing money and production in ways I can't imagine or do.

Posted by: Ron Edwards
13 Sep 2020
4 comments

This session was a lot of fun and the players are getting into it!

Posted by: Greg
06 Aug 2020
Games: Sorcerer
5 comments

It’s been a while, but the new Discord functions are serving my needs to renew Monday Labs! To review the concept, these are discussion topics which patrons (any level) can participate in.

Posted by: Ron Edwards
20 May 2020
13 comments

It turned out to be a week for interviews. At long last, I may be conducting this "presence on social media" thing correctly, because people I don't know, working from venues I haven't encountered, have been getting in touch.

Posted by: Ron Edwards
17 May 2020
3 comments

Here is the Sorcerer game Day of the Dupes first session. In a previous session after creation, we played the bind as flashbacks. I planed this game a few months ago so I had to remember things about their characters, but they really decided everytghing. First, I discussed about the expectations of the game. I explained that I prepped too much and I should not give the impression that there’s an adventure to follow, or a complex backstory to unveil, but that we are just playing our characters and following the direct consequences of their actions. There will be weird things happenings, cliffhangers, but only because the NPC that appears in the game will have their story, not because the GM is trying to send messages about the adventure. The main issue arising from this actual play is scene framing, in which I struggle while understanding why during the game, and how I used the r-map as a source of interesting informations.

Posted by: Greg
28 Apr 2020
4 comments

Sean Hillman and I discuss some confusing things about situations in play, specifically, what does preparation have to do with them. Seems easy, right? You prep it, then the group plays it - hey, the real (digital, video) games do it all the time, so we should just do that, right?

Posted by: Ron Edwards
27 Mar 2020
10 comments

Andy Goodman's Expedition to the Grizzly Peaks podcast is a worthy artifact - essentially, this guy missed all the ins & outs of the role-playing scene for about twenty years, mid-80s to mid-00s, and now he's looking at today's scene in mingled love, curiosity, and understandable bemusement.

Posted by: Ron Edwards
17 Mar 2020
0 comments

Zac has not retreated from his call that IIEE (intent, initiation, execution, effect) is the "beating heart of the activity," and Manu - the very soul who prompted this discussion at the Forge fifteen years ago - is still on task. Armed with these stalwarts, we embark upon another Monday Lab to investigate best practices.

Zac began it with this message:

Posted by: Ron Edwards
13 Dec 2019
22 comments

Dan and I go way back although we hadn't met or interacted directly before; he was in at some of the earlier Forge days and has good memories. It's nice to talk with someone with those.

Posted by: Ron Edwards
28 Nov 2019
0 comments

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