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First Lincon video! With none other than James V. West's The Pool, which is a signature game for this whole website. It's also a deliberate comparison with James' other, related game, The Questing Beast, as I played and posted about at IndieCON.

Posted by: Ron Edwards
12 Jun 2019
Games: The Pool
10 comments

It was a surprise to see The Questing Beast there at IndieCON, in Italian, as well as that anyone would hold it up and say, "Let's play this" when we were surrounded by so many other acclaimed or recent titles, and that the anyone happened not to be me. Here's my take on the session that we played.

Posted by: Ron Edwards
24 May 2019
2 comments

I’ve been running a sequence of four game sessions working with

Posted by: robowist
25 Mar 2019
2 comments

Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.

Posted by: Ron Edwards
23 Jan 2019
7 comments

Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."

Posted by: Ron Edwards
09 Jul 2018
8 comments

The topic is group preparation, when you spend some time together creating and customizing the setting and situation. Whether it's a pitch, a series of rules steps,a suggestion-and-approval process, or anything like that - we hit it from a lot of angles and a lot of examples.

Joining me are Ray, Herman, Ángel, Santiago, and Moreno, for what appears to be my first real success at production for a group activity. At last, no tiny head.

Posted by: Ron Edwards
16 Apr 2018
14 comments

From my participation in Designers on Stage, an event at the Instituto Politecnico in Milan, Italy, in early 2017. The camera on my slides didn't do its job, so open the attached PowerPoint too to follow along and see them, in fact a somewhat better version of what I was showing.

Please consider the intrinsically unplanned, uncontrolled production of stories via the mechanisms I'm describing.

Posted by: Ron Edwards
14 Oct 2017
Games: The Pool
0 comments