You are here

In the recent Globalism seminar comments, Alan Barclay talked about encountering ditto copies of Dungeons & Dragons probably bootlegged from the GenCon release in 1974.

Posted by: Ron Edwards
06 Sep 2018
0 comments

It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.

Posted by: Ron Edwards
11 Jun 2018
0 comments