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I invited my old friend Jared Sorensen, a.k.a. Memento Mori Theatrics, over to Sweden for a late-autumn getaway - and also to meet my new friend Simon Pettersson, a.k.a. (part of) Urverk Speldesign. The plan was a few days of unbridled RPG discourse, RPG play, unconstructed conversation, kid-wrangling, and meeting with some local players too. It worked!

Posted by: Ron Edwards
09 Nov 2019
0 comments

We've just completed our 13th session of Legendary Lives, with Ross as GM, featuring me, Rod, and Robbie, hence "The Four R's" as I've dubbed the resulting saga. Session 8 closed out the initial set of conflicts set in and around Smith City, and sessions 9-11 concerned the voyage from harbor to harbor as our heroes traveled by sea to the hub of the Elven Empire, Tourmaline. (see the attached map from the rulebook)

Posted by: Ron Edwards
11 Oct 2019
9 comments

This photo shows the character Laura Wolf, as played by Ava Layevska, in the Mexican TV series Yankee. I was a couple episodes in when she just seemed so familiar to me, and then a bit later, I said, “Ah ha, not because of some other TV or movie character, but because that is Shining Star!”

Posted by: Ron Edwards
08 Sep 2019
2 comments

We are many sessions into what has become a rather dedicated, eventful run for Legendary Lives.

The leading illustration for this post is perfect for my character's sister's plight in session 4, but it's also way out of context for its original meaning, so follow the link stated in the image to see its proper content.

Posted by: Ron Edwards
17 Jul 2019
8 comments

We four R's continue our trek into the twisted fates of Cristabelle, Shining Star, and Grrrl. They've bathed, which is a relief, and I am beginning to take seriously the idea that Shining Star is going to clean up considerably session by session, maybe even get that damn curse lifted if I can recover the Silver Bough.

Posted by: Ron Edwards
09 Jun 2019
3 comments

In January, my mention of the game Legendary Lives in one of my Design Curriculum posts led to a comment, that comment led to a for-fun character creation video, and that video led to the organization of a game.

Posted by: Ron Edwards
01 Jun 2019
1 comment

Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.

Posted by: Ron Edwards
23 Jan 2019
7 comments

At this point, we needed to do three things at once. First, to make sure we filled in any missing points or caught up with anything Justin wanted to revisit; second, to lay down some important points about design as a process, as I thought we'd maybe strayed into play-theory at the expense of the real topic of "make a game;" and third, to take the time to address any topics as they occurred to either of us as we went along.

Posted by: Ron Edwards
09 Jan 2019
9 comments

Finding D&D, part 4! This one is scaring me. Remember how I warned that the one about fundamentalism and the OSR wouldn't be insulting? I fear this one can't say the same, and even if it doesn't go too far, I know it's going to gore a lot of oxen.

Posted by: Ron Edwards
05 Apr 2018
21 comments