Our topic this time is the length of play as it relates to game rules. As I’ve mentioned before, it’s not as simple as seeing what the rules say and obeying them; people play long or short in defiance of those rules (when present) all the time. The question is when or how the rules facilitate the decision to continue to play.
You are here
Posted by: Ron Edwards
31 Jan 2019
Games: Werewolf: the Apocalypse, Sorcerer, Trollbabe, Elfs, It Was a Mutual Decision, Spione, Shahida, Circle of Hands, Kinfolk
0 comments
Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.
Posted by: Ron Edwards
23 Jan 2019
Games: SLUG, FUDGE, Lace & Steel, Trollbabe, It Was a Mutual Decision, Spione, Sorcerer, Legendary Lives, The Pool
7 comments