Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes as an experience.
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Posted by: Ron Edwards
23 Jan 2019
Games: SLUG, FUDGE, Lace & Steel, Trollbabe, It Was a Mutual Decision, Spione, Sorcerer, Legendary Lives, The Pool
7 comments
What's funny about "prep sunk cost anxiety" as a phrase is that I'm not sure it's well constructed in
Posted by: Santiago Verón
09 Mar 2018
Games: Fate, SLUG, generic, The call of Cthulhu, FUDGE, Risus, Cold Soldier, systemless, on the fly
6 comments