The one thing I regret is not making up twenty characters across seven game titles and launching into fervent play right away. This was so much fun.
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Oh golly, let’s see a bunch of guys over-share about how much their characters have been having sex!! ... for those few of you remaining in the room, you’ll see us talk well beyond the boilerplate. Sex has been freed-up in role-playing over the last decade and a half. This seems to have freed us as well into dialing-back and modulating how it plays into everything else, to find some new things this medium-and-activity can do.
Here's a conversation with Ivan, following up on his comments (and video) in the Finding D&D series. I split the last bit off to join the SFTV RPG seminar too, so this was sort of an all-over-Adept-Play discussion. It's divided roughly into some "how we met D&D" talk, thoughts on fantasy in role-playing and fantasy vs. role-playing, essentialism's virtues and limitations, and a little bit of rather good contrasts in views about playing on purpose.
Let me tell you about a science fantasy setting! From the literature, inspired by Barsoom and spinning Moorcock-like ideas into a deeper form; from the real world, inspired by South Asian culture and ethnicity, written by an observant Muslim; from design perspective, emerging from long-term enthusiastic play. Swords, seamlessly merged tech-occult, huge ceremonial costumes + casual nudity, a sprawling empire, pure religious excess.
Finding D&D, part 4! This one is scaring me. Remember how I warned that the one about fundamentalism and the OSR wouldn't be insulting? I fear this one can't say the same, and even if it doesn't go too far, I know it's going to gore a lot of oxen.
My latest consult with Tor brings us his working title, "Belitsunnu's Manticore," and extensive discussion of winning/losing, procedures for player input into preparation, and improvised tactical play.
Please add the collective intelligence to this one. We raised tons of questions and I tried not to drive toward answers - help me round out and deepen the questions so Tor's muse and/or subconscious can surprise him with the right answers for his game.