Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."
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It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.
Part 5, final video out of five. Presenting a couple of definitions, asking a few pointed questions, copping to what I think.
Let the rumpus start.
Finding D&D, part 4! This one is scaring me. Remember how I warned that the one about fundamentalism and the OSR wouldn't be insulting? I fear this one can't say the same, and even if it doesn't go too far, I know it's going to gore a lot of oxen.
Here's part 1 of my series "Finding D&D," or rather, my first pass at working it up into a formal presentation. I'm looking forward to a fair piece of response for it. There's some history, based on several discussions at my old Adept forum, and a lot of private correspondence since then across a number of people with very different views from one another.