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I've started a conversation with Ron in the comments of a Seminary post and he suggested to bring the subject to its own post. 

A small foreword: Ron suggested I use this chance to talk about a game I'm working on (and as, he correctly points out, I can't seem to stop talking about it) but I wanted to start from an example of actual play (from a 2015 D&D4 game) that encapsulates very well a few of the things we touched upon in that discussion.

Posted by: LorenzoC
06 Nov 2019
17 comments