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Here, hop into this handbasket with me. We’re goin’ for a ride!

It’s part of “Finding D&D,” focusing this time on fundamentalist belief and practice, including but not limited to the OSR. I thought about waiting until part 4 was done, as these two parts only make full sense relative to one another. But whatever; it’s a draft, and I might as well start collecting “what about” and “you forgot [some damn thing]” now.

Posted by: Ron Edwards
16 Mar 2018
13 comments

It's not a metaphor. I'm talking about D&D as religion, not merely "religious" as a colorful synonym for "passionate." This is Finding D&D, Part 2, addressing TSR as orthodoxy and the resulting construction of culture and values.

Posted by: Ron Edwards
08 Mar 2018
28 comments

Tor and I continue our discussion of his embryonic, not-5th-anymore fantasy adventure design. We talk about inspiration/behavior mechanics, the large context for play I call the Crawl (with juicy game references), and the importance of making it your own, gloriously embarrassing fantasy.

Posted by: Ron Edwards
19 Feb 2018
2 comments

The absolutely nascent stage of game design sometimes isn't any different from how you found yourself spinning some feature of some other game you happened to be playing. One may even "know" that hey, wherever I go with this will be something different, even when still thinking so closely to the primary experience that it's pretty much the same as tweaking it at the table.

Posted by: Ron Edwards
25 Jan 2018
6 comments