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Here’s one of the two workshops I presented at Lucca. It was prompted by two short videos I posted here in the past few months:

Posted by: Ron Edwards
11 Nov 2018
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My latest consult with Tor brings us his working title, "Belitsunnu's Manticore," and extensive discussion of winning/losing, procedures for player input into preparation, and improvised tactical play.

Please add the collective intelligence to this one. We raised tons of questions and I tried not to drive toward answers - help me round out and deepen the questions so Tor's muse and/or subconscious can surprise him with the right answers for his game.

Posted by: Ron Edwards
20 Mar 2018
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I’m spacing out the discussion of Tor’s project post by post, because it’s in such an early stage that each chat we have turns into a big block, or stage, of the process. If I’m not mistaken, this one is pretty much the turning point from “playing D&D 5th edition on purpose” to “his own actual game using the 5th edition OGL.”

Posted by: Ron Edwards
08 Mar 2018
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Fiction Synopsis: Our heroes must break into a stronghold of apostate halfling paladins to take back blueprints for trap designs. Plans go awry when the same solar eclipse that allowed our heroes to sneak into the stronghold allows something more sinister to return as well.

Posted by: RamLama
14 Feb 2018
8 comments

The absolutely nascent stage of game design sometimes isn't any different from how you found yourself spinning some feature of some other game you happened to be playing. One may even "know" that hey, wherever I go with this will be something different, even when still thinking so closely to the primary experience that it's pretty much the same as tweaking it at the table.

Posted by: Ron Edwards
25 Jan 2018
6 comments