You are here

Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making.

Posted by: Ron Edwards
09 Dec 2018
7 comments

I've been working up a Design curriculum for role-playing for a long while, so when Justin Nichols approached me for a game design discussion that leaned toward mentoring, I accepted without reservation.

Posted by: Ron Edwards
24 Nov 2018
0 comments

Here’s one of the two workshops I presented at Lucca. It was prompted by two short videos I posted here in the past few months:

Posted by: Ron Edwards
11 Nov 2018
0 comments

Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."

Posted by: Ron Edwards
09 Jul 2018
8 comments

A little about our group, because I think it's pertinent here - we're all active members of the LDS church, so we're more than passingly familiar with the source material that Dogs in the Vineyard builds on.  We've been in a long-running (3 year) D&D game together, but someone wasn't going to be able to make this session and there wasn't a good alternate date, so I pitched the idea of running DitV for the remaining players, intended as a one-shot.  Several of them haven't ever ro

Posted by: daveyounce
11 Feb 2018
8 comments