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Second session of the current Cosmic Zap game, displaying one of the game features that it's robust relative to player attendance.

Rod mentions at one point that it's the most self-indulgent role-playing he's done, either lately or maybe ever. That's why this time the lead image for this post is a link.

I call attention to a couple of things.

Posted by: Ron Edwards
26 Oct 2018
Games: Cosmic Zap
3 comments

Here's the first of three games I led at Gauntlet Con 2018! A Cosmic Zap playtest. When I initially signed on for playing it months ago, I was unsure about how well-developed the game would be, or even how playable/failed at all. But it turned out to be a decisive validator of the project.

Posted by: Ron Edwards
21 Oct 2018
Games: Cosmic Zap
0 comments

Here's the next round of seeing how Cosmic Zap is shaping up. It's an important phase because Ian is the project developer for Chaosium, and Rod and Juan are both artists who are very familiar with the source material.

Juan screen-shared during most of the session, allowing us to enjoy his emerging character sheet. I've pasted a few moments of the progress over his field in the video.

Posted by: Ron Edwards
06 Oct 2018
Games: Cosmic Zap
2 comments

Here's the final session of Cosmic Zap, playtest epic #1! I'd intended to append it to the previous post in the comments, but then again, it'd be good to see a complete retrospective on the whole thing here.

Posted by: Ron Edwards
25 Aug 2018
Games: Cosmic Zap
9 comments

Here's the last session but one of the epic Cosmic Zap playtest, which sorta actually worked, and shows why successful playtesting has nothing to do with wowing people with your genius. Far from it.

Posted by: Ron Edwards
20 Aug 2018
Games: Cosmic Zap
4 comments

Mid-design playtesting is perhaps the most intensive intellectual stage, but it doesn’t feel that way. It feels like gutting out a highly fatiguing task whose benefit, upon completion, is looking mighty obscure. This is our sixth session for Cosmic Zap, and in a lot of ways, it might have been the last. You can see, I hope, how the content we gained from it yielded real gold, but it’s mainly evident in the final two sessions, not here.

Posted by: Ron Edwards
20 Aug 2018
Games: Cosmic Zap
0 comments

I suppose that could be a promo tagline? "Psilocybin role-playing ..." no, probably not a good idea. But it's true that this session of Cosmic Zap was well-supplied with my little rules handout that finally made some sense, even if I have continued to change it up since, and the players were more versed in what the dice and numbers really did.

Posted by: Ron Edwards
25 Jul 2018
Games: Cosmic Zap
14 comments

How about that other superhero game I'm working on? And no, not Vigil, but the other other one, which I'm calling Cosmic Zap.

Quick review: this is work for The Chaosium, using HeroQuest as the chassis, specifically the HeroQuest SRD, itself a bit of a work in progress.

Posted by: Ron Edwards
04 Jul 2018
1 comment

Looking at the topic of distributing GM-tasks all sorts of different ways, which we all know well, but maybe its widespread use doesn't reflect enough of its potential.

Posted by: Ron Edwards
25 Jun 2018
7 comments