Second session for Legacy, this time ramping the soapy feels for Alan's character, Mike, up to that number you know, and to my great pleasure, outdoing King Cinema Himself in sheer power of the spectacle. "Iconic" doesn't begin to do it justice.
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I love that cover. It was the first issue of The Uncanny X-Men I bought with my own money off the stands, and even Cyclops’ entirely unnecessary gesticulating is perfect. But ... uh ... why is Storm saying that? It is a very silly thing to say, and fortunately our heroes in the Defiants say precisely the opposite as you shall see here.
Here's session 1 for the series I'm calling Legacy, featuring Advance and PowerStar. As has been suggested before, you can now see the entire organization and prep process by following the tag, leading into play that you can see here.
Talked through our Session 0 (world build character build) in previous post. Had our first game. Storn took great notes throughout. Long post summarizing game play and notes on rules questions, some analysis at the end.
We have a playgroup that are long time Champs/Hero players. Myself, Storn, Eric, Rick and Joe. (Their personalities and play styles are important to these play-test notes.) I've been playing since '81 first edition, and Storn Cook (who you might know from art he has done for the game) and I have been playing together since '92-ish. The others have joined over the years, with Joe, only having known him for 15 years, being the newbie.
Whew – and here we launch into game design, for me an uncharacteristically scary moment, because this isn’t just anything, this is Champions – and playing what is undeniably either my elevation or profanation thereof.
My Champions Now alpha play is concluded, and I’m moving into Beta. You’ll see a lot of things in the Defiants game which I decided needed to be revised heavily: Mind Scan, Desolid, assisting, and plenty of others which in the past I accepted as “well, that’s just Champions,” all hit the butcher shop for the first version of something I can genuinely call mine.
It took about four sessions to arrive at a title, but we did, and Rod provided this fine logo.
When Champions was first published, most people involved in role-playing accepted, or even expected, to put in extensive effort before play. Today, plug-and-play is widely recognized as a virtue, whether justified by playing in convention situations or by citing friends who reasonably do not commit to complex nonsense before doing the thing they want to do.