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Whew –

Posted by: Ron Edwards
20 Sep 2018
Games: Champions Now
6 comments

Talked through our Session 0 (world build character build) in previous post. Had our first game. Storn took great notes throughout. Long post summarizing game play and notes on rules questions, some analysis at the end.

 

Posted by: RDU Neil
19 Sep 2018
Games: Champions Now
14 comments

We have a playgroup that are long time Champs/Hero players. Myself, Storn, Eric, Rick and Joe. (Their personalities and play styles are important to these play-test notes.) I've been playing since '81 first edition, and Storn Cook (who you might know from art he has done for the game) and I have been playing together since '92-ish. The others have joined over the years, with Joe, only having known him for 15 years, being the newbie.

Posted by: RDU Neil
17 Sep 2018
Games: Champions Now
6 comments

Whew – and here we launch into game design, for me an uncharacteristically scary moment, because this isn’t just anything, this is Champions – and playing what is undeniably either my elevation or profanation thereof.

Posted by: Ron Edwards
15 Sep 2018
Games: Champions Now
21 comments

My Champions Now alpha play is concluded, and I’m moving into Beta. You’ll see a lot of things in the Defiants game which I decided needed to be revised heavily: Mind Scan, Desolid, assisting, and plenty of others which in the past I accepted as “well, that’s just Champions,” all hit the butcher shop for the first version of something I can genuinely call mine.

Posted by: Ron Edwards
15 Sep 2018
Games: Champions Now
14 comments

It took about four sessions to arrive at a title, but we did, and Rod provided this fine logo.

Posted by: Ron Edwards
09 Sep 2018
Games: Champions Now
17 comments

When Champions was first published, most people involved in role-playing accepted, or even expected, to put in extensive effort before play. Today, plug-and-play is widely recognized as a virtue, whether justified by playing in convention situations or by citing friends who reasonably do not commit to complex nonsense before doing the thing they want to do.

Posted by: Ron Edwards
06 Aug 2018
Games: Champions Now
6 comments

Introducing Silverbeak! Because adding Monsanto to a welter of corporate and government ownership that already includes ICE, Blackwater/Xe, and the U.S. Army isn't too much, no, not at all.

Posted by: Ron Edwards
09 Jul 2018
Games: Champions Now
14 comments

From the Champions Now! Question Outpost:

Joel DavisRon, if I understand the playtest document (plus everything you've said in your videos), the campaign is built around two premise statements:

Posted by: Joel Davis
30 Jun 2018
Games: Champions Now
13 comments

This is shaping up to be a very Catholic game. Michael Solis, the Oblate, is both observant as a person and basically owned by St. Mary's College of Law as a auperhero, in association with the Oblate School of Theology. Finn Walsh, or Crawl, is not religious but his family is Irish Catholic as well as career U.S. military. And our third player's character, who shows up in session 2, is another Irish Catholic, created independently; more about him next time.

Posted by: Ron Edwards
15 Jun 2018
Games: Champions Now
8 comments

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