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I’ve been resisting the obvious suggestion about defining the superhero group, “set everything ahead of time,” for very good reasons. Most of the trouble that’s cropped up in playtest so far is not due to failing to do that, but directly traceable to introducing a new hero, whose definitions and problems tend to bulk up disproportionately. Introducing a hero even as a limited-only guest throws everything a curve.

Posted by: Ron Edwards
14 Oct 2018
Games: Champions Now
9 comments

A new Champions Now Beta playtest! With Jason and Rick. I told them, "powers are dark, ancient, and secret," and "crimes are moral, not just legal," and we set it in Los Angeles, where Rick lives. (lots of west coast going on in play ... I'll have to keep an eye on that, and make sure of a wider range. I'd really like to set it in Sweden some time!)

Posted by: Ron Edwards
11 Oct 2018
Games: Champions Now
3 comments

Just what the inheritor of the century-old superheroic powers and the sixty-year-old superhero-veteran need: a barely-legal vlogging celebrity hound who claims to be the Bay Area's' own indispensable crime-fightin' hero guy. Meet Komodo Dragon! (and thanks to Rod dropping by to be our entirely enjoyable guest player)

Posted by: Ron Edwards
06 Oct 2018
Games: Champions Now
24 comments

Second session for Legacy, this time ramping the soapy feels for Alan's character, Mike, up to that number you know, and to my great pleasure, outdoing King Cinema Himself in sheer power of the spectacle. "Iconic" doesn't begin to do it justice.

Posted by: Ron Edwards
27 Sep 2018
Games: Champions Now
31 comments

I love that cover. It was the first issue of The Uncanny X-Men I bought with my own money off the stands, and even Cyclops’ entirely unnecessary gesticulating is perfect. But ... uh ... why is Storm saying that? It is a very silly thing to say, and fortunately our heroes in the Defiants say precisely the opposite as you shall see here.

Posted by: Ron Edwards
24 Sep 2018
Games: Champions Now
17 comments

Here's session 1 for the series I'm calling Legacy, featuring Advance and PowerStar. As has been suggested before, you can now see the entire organization and prep process by following the tag, leading into play that you can see here.

Posted by: Ron Edwards
21 Sep 2018
Games: Champions Now
12 comments

Whew –

Posted by: Ron Edwards
20 Sep 2018
Games: Champions Now
6 comments

Talked through our Session 0 (world build character build) in previous post. Had our first game. Storn took great notes throughout. Long post summarizing game play and notes on rules questions, some analysis at the end.

 

Posted by: RDU Neil
19 Sep 2018
Games: Champions Now
14 comments

We have a playgroup that are long time Champs/Hero players. Myself, Storn, Eric, Rick and Joe. (Their personalities and play styles are important to these play-test notes.) I've been playing since '81 first edition, and Storn Cook (who you might know from art he has done for the game) and I have been playing together since '92-ish. The others have joined over the years, with Joe, only having known him for 15 years, being the newbie.

Posted by: RDU Neil
17 Sep 2018
Games: Champions Now
6 comments

Whew – and here we launch into game design, for me an uncharacteristically scary moment, because this isn’t just anything, this is Champions – and playing what is undeniably either my elevation or profanation thereof.

Posted by: Ron Edwards
15 Sep 2018
Games: Champions Now
21 comments

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