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Oppression makes a wise man mad. Your fathers were wise men, and if they did not go mad, they became restive under this treatment. They felt themselves the victims of grievous wrongs, wholly incurable in their colonial capacity. With brave men there is always a remedy for oppression.
--Frederick Douglass, “What To the Slave is the Fourth of July?”
I'm contemplating a game of Runequest: Roleplaying in Glorantha. The core book alone is vast, a whole geography of world and system, and I have never played in Glorantha before.
Hi everybody, at Ron's suggestion I recorded a video conversation with the players of my recent Champions Now game. This kicked off as a text discussion, with Manu asking me after the close of the game if I had any insights, and me saying this:
This game concluded with sessions 6 and 7, and I'm still editing #7 as I type this. It'll be included as soon as it's done.
Oh! The title for this post refers to all the rather distressing real-world stuff I was able to find which tied hard into what Ulf and Ola had provided at the outset of play, and which figured directly into their heroes. You'll see it in the attached files, and in the dialogue for this session (6).
I am pretty confident these days regarding the strength and utility of my/our ideas expressed at this site, so my Lab notions are shifting from organized curriculum and into "let's see where we can gte." In this case, we began with "tell me about your character" and moved on from there. For those who follow play accounts here, you'll spot my Shining Star and Helma's Skava.
Here is Ola's portrait of the Kosmonaut, his hero in our Champions Now game set in Göteborg (Gothenburg) in Sweden. The other hero is Havsmannen ("man of the sea") played by Ulf.
On Monday, my partner and I played our fourth session of Champions Now. This is our fourth or fifth series of twosies together, games that have included PBTA (not my favorite for one-on-one), narrative OSR Trophy Gold, and (our favorite) Spire: The City Must Fall.