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A little while ago, I got excited and offered a "first come first served" hero creation session at the Kickstarter. Keith was the first, but since he was followed within microseconds by 11 others, I got more excited and said they could participate too. So Keith and I did two sessions to create Nebula, who began as a Starfire expy and rapidly became her own hero just as the rules are intended to encourage, and I conducted some email dialogues with six other people.

Posted by: Ron Edwards
31 Jul 2019
Games: Champions Now
0 comments

It is pure pleasure both to play with and to converse with Simon Pettersson, with the added benefit of his help & guidance during my first visit to Lincon last month. Patrons already got to read about my adventures with sleeping quarters there, so if you want anecdotes and details, that's the way.

Posted by: Ron Edwards
18 Jul 2019
5 comments

The mystic world heard my cry, evidently, and has delivered a glowy burst of conversations about what dice do, especially when rolled in profusion. This time I have the pleasure of talking with Ben Milton, in an almost completely unconstructed, non-interview-like chat just because we like these dice things.

Posted by: Ron Edwards
27 Mar 2019
14 comments

We've played two sessions of the Beta playtest rules. I currently have three players. Only one has any extensive experience with Hero System. I've GMed Champions and Hero System, so I have a lot of math chops for the power design. We've had an initial character development by email, a face to face session of finalizing development, and two face-to-face play sessions.

Posted by: AlanRB
07 Jan 2019
Games: Champions Now
13 comments

Since the playtesting phase of Champions Now is wrapping up, I wanted to post a little bit about the game my group has started.   

Posted by: Joel Davis
28 Dec 2018
Games: Champions Now
3 comments

In our fiction, that is. 
 
(Traducción apurada al castellano más abajo, después de la próxima foto.)
 
Ale, Edson and I met at home, and later we caught up with Ceci and her two dogs. So we created the characters in my kitchen, the streets, and the beautiful forests of La Plata, in a lovely spring Saturday afternoon. Ale and Edson prepared them beforehand, and separately. Ceci did it on the spot.
Posted by: Santiago Verón
31 Oct 2018
Games: Champions Now
6 comments

You play a game set in L.A., I tell you what, you’re going to be driving hither & yon a hell of a lot. This session brought us downtown, then to Corona, Venice Beach, the northeast burbs, and eventually to Antelope Valley, in the wilds of Palmdale. There was even a mention of La Fontana over the county border. Almost worthy of a local to sneer, “You ain’t from around here.”

Posted by: Ron Edwards
25 Oct 2018
Games: Champions Now
0 comments

My other Gauntlet game! Unlike the Cosmic Zap session, running Champions of any stripe in a convention setting is no picnic for prep. But the hardest part is not the character construction ... it's the fact that the players will not have the necessary buy-in and sense of "let's do this" per interesting item or opportunity that's inherent to each character. The net effect is that the GM/preparer must be constantly pointing out to them what they can do.

Posted by: Ron Edwards
22 Oct 2018
Games: Champions Now
2 comments

I guess it won’t surprise anyone that Immigration and Customs Enforcement has been tapped again for a Hunted. This time there’s no supervillain component, it’s just (“just”) the agency, so in looking for villains to create, and seeing the Crusader on the Curator’s sheet, I focused on the “trapped between two worlds” feature that both heroes share.

Posted by: Ron Edwards
21 Oct 2018
Games: Champions Now
1 comment

I’ve been resisting the obvious suggestion about defining the superhero group, “set everything ahead of time,” for very good reasons. Most of the trouble that’s cropped up in playtest so far is not due to failing to do that, but directly traceable to introducing a new hero, whose definitions and problems tend to bulk up disproportionately. Introducing a hero even as a limited-only guest throws everything a curve.

Posted by: Ron Edwards
14 Oct 2018
Games: Champions Now
9 comments

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