Hey! Alex cleverly informed Paul and me that he wanted to do an interview after we were trapped in the back seat on the way to Lucca from our apartment (in Viareggio? one of those coastal towns). I can now boast that I was able to unburden my soul to a geisha! Because cosplayers count.
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Usually I wait a week to post Monday Labs, partly to get enough time to edit properly, partly to keep at least something on a regular cycle at the site. But this time I couldn't help myself, it's been only two days and here you go.
In the recent Globalism seminar comments, Alan Barclay talked about encountering ditto copies of Dungeons & Dragons probably bootlegged from the GenCon release in 1974.
A conversation with Jonathan Tweet!
Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."
(First time posting here, at Ron's suggestion.)
"Everyone knows" what a relationship map is, but they're definitely not all the same thing, especially with these variables exposed:
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.
Hello to backers and to interested parties! Here's a place for asking questions and sharing notions about Champions Now, in Kickstarter crazy stage at the time of this posting.
Here's a conversation with Ivan, following up on his comments (and video) in the Finding D&D series. I split the last bit off to join the SFTV RPG seminar too, so this was sort of an all-over-Adept-Play discussion. It's divided roughly into some "how we met D&D" talk, thoughts on fantasy in role-playing and fantasy vs. role-playing, essentialism's virtues and limitations, and a little bit of rather good contrasts in views about playing on purpose.