We met again to keep playing Tales of Entropy, and I think we're getting a good look at how "story" happens, or perhaps, an exercise in whether fictional events are or are not a story. It won't surprise anyone to know my position: that the more we anticipate and compose a story, the less we do create one.
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Here's where I post about my current role-playing game design consulting, with the permission of the clients. Sometimes it's a text piece, sometimes it's video or audio. Sometimes it's a discussion, and sometimes it's a playtesting session.
I do not insert my own design, writing, or editing into others' games. I engage with your goals and your aesthetic priorities to help you see your way through the questions or struggles you may have, to provide new information or perspectives, to listen, and to ask the tough questions. Check out any of the posts and videos to see how it goes, and whether you'd like it.
- If you want to become a client, please click on the "Come into the Lab" link to contact me for initial discussion.
- If we agree it's a good fit, then the fee is 1000 SEK + VAT (250 SEK) for three sessions.
I’m spacing out the discussion of Tor’s project post by post, because it’s in such an early stage that each chat we have turns into a big block, or stage, of the process. If I’m not mistaken, this one is pretty much the turning point from “playing D&D 5th edition on purpose” to “his own actual game using the 5th edition OGL.”
With great thanks to Petteri, Santiago, and Paul, we enjoyed diving pretty deep into the game, with more to go. Given four briefly-described choices from Petteri for our starting short-story piece, we used From the World of Old, which concerns a dragon who wakes into the developing civilized world (not really historical, but symbolic thereof) and decides to make his way there in human form.
I first encountered Be-Movie during Modena, a gaming convention in the city of that name, just about one year ago when I was running little consults at the Narrattiva tables. I confess I was suspicious about it. For one thing, the term “B movie” in hobby culture is almost always parodic, in the sense that making fun of something stupid is the automatic meaning or use of this medium and content.
Who could have asked for a better inadvertent experiment in comparative design? Four consulting clients, one specific historical ideal of role-playing experience, similar influences and familiarities with games and ideas, resulting in four non-converging, distinctive games. Directions Storyplay, Tales of Entropy, Be-Movie, and this one, Jeff Slater’s House of Spiders.
Here’s a summary of some of their comparative features.
Tor and I continue our discussion of his embryonic, not-5th-anymore fantasy adventure design. We talk about inspiration/behavior mechanics, the large context for play I call the Crawl (with juicy game references), and the importance of making it your own, gloriously embarrassing fantasy.
Here's the first consulting session with BPG, author of Directions Storyplaying System, of two sessions we've done which includes a pretty detailed amount of "let's play" across two of them. I found working with this system simultaneously with Tales of Entropy to be a little challenging, as they share the rhetorical philosophy of design and play, but fortunately they turn out to be rather different.
I've stitched together two consulting sessions with Petteri Hannila, the author of Tales of Entropy. The first part is audio only, but please view rather than listen, because I've filled it all with visual content. I'm beginning to make these sessions work both privately and publicly.
The absolutely nascent stage of game design sometimes isn't any different from how you found yourself spinning some feature of some other game you happened to be playing. One may even "know" that hey, wherever I go with this will be something different, even when still thinking so closely to the primary experience that it's pretty much the same as tweaking it at the table.