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Consulting

CONSULTING

Here's where I post about my current role-playing game design consulting, with the permission of the clients. Sometimes it's a text piece, sometimes it's video or audio. Sometimes it's a discussion, and sometimes it's a playtesting session. Check out the Testimony and What I Do items below to see what it's about.

  • If you want to become a client, please click on the "Come into the Lab" link to contact me for initial discussion. If we agree it's a good fit, then the fee is $100.

My current clients are: BPG (Directions Storyplaying System), Tor Erickson (5th edition D&D OGL), Bill Burdick (Death of the Vele), GGstudio (BE-Movie), Jeff Slater (House of Spiders), and Petteri Hannila (Tales of Entropy).

Who could have asked for a better inadvertent experiment in comparative design? Four consulting clients, one specific historical ideal of role-playing experience, similar influences and familiarities with games and ideas, resulting in four non-converging, distinctive games. Directions Storyplay, Tales of Entropy, Be-Movie, and this one, Jeff Slater’s House of Spiders.

Here’s a summary of some of their comparative features.

Posted by: Ron Edwards
06 Mar 2018
4 comments

Tor and I continue our discussion of his embryonic, not-5th-anymore fantasy adventure design. We talk about inspiration/behavior mechanics, the large context for play I call the Crawl (with juicy game references), and the importance of making it your own, gloriously embarrassing fantasy.

Posted by: Ron Edwards
19 Feb 2018
2 comments

 Here's the first consulting session with BPG, author of Directions Storyplaying System, of two sessions we've done which includes a pretty detailed amount of "let's play" across two of them. I found working with this system simultaneously with Tales of Entropy to be a little challenging, as they share the rhetorical philosophy of design and play, but fortunately they turn out to be rather different.

Posted by: Ron Edwards
17 Feb 2018
9 comments

I've stitched together two consulting sessions with Petteri Hannila, the author of Tales of Entropy. The first part is audio only, but please view rather than listen, because I've filled it all with visual content. I'm beginning to make these sessions work both privately and publicly.

Posted by: Ron Edwards
15 Feb 2018
4 comments

The absolutely nascent stage of game design sometimes isn't any different from how you found yourself spinning some feature of some other game you happened to be playing. One may even "know" that hey, wherever I go with this will be something different, even when still thinking so closely to the primary experience that it's pretty much the same as tweaking it at the table.

Posted by: Ron Edwards
25 Jan 2018
6 comments

Posted by: Ron Edwards
13 Oct 2017
0 comments

Posted by: Ron Edwards
13 Oct 2017
0 comments

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