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Consulting

CONSULTING

Here's where I post about my current role-playing game design consulting, with the permission of the clients. Sometimes it's a text piece, sometimes it's video or audio. Sometimes it's a discussion, and sometimes it's a playtesting session. Check out the Testimony and What I Do items below to see what it's about.

  • If you want to become a client, please click on the "Come into the Lab" link to contact me for initial discussion.
  • If we agree it's a good fit, then the fee is $100 (~925 SEK; ~90 Euro) for three sessions.

 

Francesco Zani is busy with lots of game designs, as you'll see in the videos of my consulting sessions at Lucca. Dictat is a joint effort among him, Davide Cavadni, and Francesco Rugerford Sedda, whom (the latter) I met at Modena Play early last year. Dictat's a card game that relies on LARP-like subroutines, "oh shit" card draws that demand attention, and voting, managing to represent and parody the (dys)functions of a distressed democracy at the same time.

Posted by: Ron Edwards
11 Nov 2018
Games: Dictat
0 comments

Stefano first talked with me about this game about a year and a half ago, at Modena Play. At the time, he was anxious about how it might be received, about whether or how one might be designated unsuited or ineligible for authoring such a thing, and about representation in general. Dozens of playtests later, and having weathered at least one internet storm based on exactly those things, he's not anxious any more. He's certain now - and pissed off in the very best way.

Posted by: Ron Edwards
10 Nov 2018
Games: Stonewall
4 comments

Consulting for Tales of Entropy has become almost a way of life, considering the multiple sessions, the length of the sessions, and the processing throughout. Especially for a game which is entirely finished and published, thus system development isn't the point, and for a game whose typical play-time is single-session and relatively short, in the two-hours-plus range.

Posted by: Ron Edwards
14 Sep 2018
3 comments

"Let's try it out" became a genuine hydra of extended play, especially for a game conceived as a swiftly-coiling drive into final conflict. We ended up with five sessions, some pretty long, and here are the last two.

My judgment calls, consulting thoughts, analysis, whatever you want to call it, are reserved for conversation with Petteri, but here are some things to throw out for general discussion.

Posted by: Ron Edwards
07 Sep 2018
0 comments

... then maybe the corruption isn't so bad!

Because there's no other way to fight; in this game, Aslan isn't coming, there's no cool tattooed bunch of rebels to locate, there's no haven to escape to. You have to join the evil. Rise in it. Grow powerful. And not give in.

Posted by: Ron Edwards
06 Sep 2018
8 comments

The question being, what is the anchoring procedure for playing Tales of Entropy? When it is so easy to go awash and awry when one's character twists into what you didn't anticipate, or when one is now cast as Narrator with no idea of where to go.

Something has to make sense, to begin, to change, and to end. And that is the Grains. Neither "my character" nor "the plot" will work.

Posted by: Ron Edwards
06 May 2018
0 comments

Posted by: Ron Edwards
06 May 2018
12 comments

This discussion took place a while ago, at the end of February. I wasn't sure it had enough content to merit posting, but as it turned out, BPG found it to be a breakthrough. We've done an intense further session about that, which is tied into the Boiling Pitch seminar and you'll see it, or a text version, soon.

Posted by: Ron Edwards
17 Apr 2018
4 comments

That illustration is just about exactly perfect for my character, Zocchi Scurlato. (artist is Nicholas Kay)

Posted by: Ron Edwards
16 Apr 2018
15 comments

My latest consult with Tor brings us his working title, "Belitsunnu's Manticore," and extensive discussion of winning/losing, procedures for player input into preparation, and improvised tactical play.

Please add the collective intelligence to this one. We raised tons of questions and I tried not to drive toward answers - help me round out and deepen the questions so Tor's muse and/or subconscious can surprise him with the right answers for his game.

Posted by: Ron Edwards
20 Mar 2018
0 comments

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