When Champions was first published, most people involved in role-playing accepted, or even expected, to put in extensive effort before play. Today, plug-and-play is widely recognized as a virtue, whether justified by playing in convention situations or by citing friends who reasonably do not commit to complex nonsense before doing the thing they want to do.
Is plug-and-play possible for Champions Now? I don't think so. I'm increasing the customized, personal, undirected, canon-free features of the first-generation version of the game. But I also think there are some ways to get past the expected, even overblown play-before-play features. Some of them come from playing the textual game, and some of them are specific to this project.
Brian and I work through some of these ways in this video.