Jared, Helma, Tazio, and I began making our characters after we "volunteered" Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions.
We are playing Gamma World, specifically the 7th edition of the game which uses a slightly simpler version of the D&D 4th edition concepts and rules. It provides another useful data point regarding randomized elements of game preparation, as we've discussed across several titles so far. In this case (meaning this game), it's a matter of rolling two origins for your character, from a single list. Also, in this case (meaning us) we are using the Famine in Far-Go supplement as well, offering the chance to get both origins from the core book, both from the supplement, or one from each.
The characters include ...
- Geiger, a radioactive engineered human with glowing green hair who has apparently just clambered out of her people pod (Tazio)
- Diskette, basically a cute humanoid displacer beast, I kid you not, via doppelganger + felinoid (Jared)
- Layka, doppelganger (as well) + telekinetic, a creepy psychic person with cockroach feelers and way too good at technology (Helma)
- Ockmah, seismic + exploding in a bravura optimized combo, a dull red statue/rock person with an extra arm
So, the fairly cartoony and combat-blasty content for this game has a lot of charm. The real question is whether it offers more than just set-'em-up fights to admire the blasts. I think it does, although requiring a little bit more input and a little bit less inspiration along those lines than I might like ... but that may be just first impressions. Gamma World has traditionally offered just enough room for biting satire,as opposed to merely gaudy hijinks, and even a little somber brooding upon the past (meaning actually us). I think this thing might have it in there.
The embedded video is our preparation session, and it includes Tazio sketching and coloring too, for a first look at Geiger.