This phase of our "Sorcerer Musik" game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is ... well, it's when Sorcerer delivers. None of the Kickers are the same as the more-or-less basic problem they initially presented, having done their job of "today is not like any other day" now that those problems have evolved into something a lot more consequential for the characters.
I call special attention to everyone's responsiveness around the "table." It's constant; everyone is listening and you can see any given person imagine what's going on. You can see when someone disengages slightly and when they invest again. You can see two players not-quite say come on as the third cautiously gets into action, and then get just as viscerally into that action, even though their characters aren't there. You can see all of us share our humor at different points. I specially notice how expressions and occasional pantomiming play a big role for this group, creating an environment of communication which is much more mutual and more rich than an audio would convey.
I'm interested in how people perceive my presentation of violence during play, which I strive to do a little differently from familiar mass media, especially for Sorcerer.