A year has passed and me and my friends decided to pick up our game prep where we left it. The good news: now I’ve got the actual Champions Now manual, in pre-publication form. (In case you don’t follow the Kickstarter, backers have already received a PDF with the rules; it’s not “finished” because there’s still art/comics under development.)
As another college year came to an end (in Argentina we go heavily from March to December, then mostly rest on our summer), I was psyched enough by the PDF to message Alejo, Cecilia and Edson and ask if they’d like to play Champions. And do it soonish, before Ale and Ed go back to their cities on summer vacation. Last year, we met again with a bunch more friends for another prep session I didn’t post about. It was a mess: too many people, too much work to do. We left it there and went about our lives. This time I’ve decided to just focus on them three and their characters, which is more than enough; we can invite more friends later on if it really picks up. They said they’d be up for it, we went a bit back and forth on dusting off some concepts, and I prepared three character sheets.
I post them now in the hopes of catching any mathematical or conceptual errors. (The most striking possibility, in my eyes, is that I’m misinterpeting that you get ranges of 5 hexes times Power Points, which seems like a lot.) For the character blurbs, I’m copypasting from my previous post, last year, which you can read here: http://adeptplay.com/actual-play/first-superheroes-la-plata
THE FIRST SUPERHEROES OF LA PLATA
A Champions Now game
Game Master: Santiago Verón
Statements: Up until now, there have been only villains / Teen soap opera about high school political activists in La Plata
DON ROUND-A-DON / Gastón Couronne, 17
POWERS, PERSON AND PROBLEMS: He participates in a conservative students group, tied to Argentina's current main conservative party (currently in office). His parents make him do so. They're both secretly super villains, and have been for a long time. They don't know he's developed powers, but he knows about them. For the past year and a half, he's been routinely fighting them, thwarting their schemes, without them knowing it's their own son. Their powers are that the mother can turn things into gunpowder, and the father can ignite things. Appropriately, the son can create cyan-colored force field bubbles. He maintains one around his head as a sort of helmet, hiding his identity. That gives him his name. The city and the press regard him as the first superhero; he's more talked about in conservative circles, which commend his efforts against crime but consider him a wuss for never killing anybody. He often does the thing of stopping criminals and leaving them to be arrested by the Police.
Secret ID Gastón Couronne 15
Psych: Bad people are just that: evil, opinion, a lot 15
Psych: No would-be hero could be better than me, opinion, a lot 15
Bad luck 3d6, 15
Hunted: Termite, her mother, ruinous supervillain 20
Hunted: Male Flare, his father, ruinous supervillain 20
CHARACTERISTICS: STR 2d6 - PRE 2d6 - DEF 10 - BOD 11 (Rec 11, Stun 11, Knock 22, End 33) - SPD 04 - DEX 11 - INT 11 - EGO 11
Luck 3d6, 15
Bubble Platforms (Surfaces, Air-Walking) 10
Bubble Shields (Missile Deflection 20, Usable On Others 20, Area Effect: sphere with radius 2 hexes in which targets can be selectively chosen 20) 60
Elemental control: Lilac Bubbles 25
Effect: Opaque, round lilac force fields he can create at will.
Bubble Hold (Entangle 50) 25
Bubble Barrier (Force Wall 50) 25
VERA LUX / Maxine Gómez, 17
POWERS, PERSON AND PROBLEMS: Her grandfather was part of Project Manhattan, and after the bombing felt used and disgusted. When the USSR fell, he emigrated to Russia. He and his Russian wife had a daughter and moved to Chile. There, the daughter met the Chilean Señor Gómez, and had Maxine in late 2000. All of these characters, except for the grandfather, died from different forms of cancer. That's how he realized Maxine gave off radiation, resulting from a weird mutation on one of his own genes - he himself is immune. Relocated to Argentina, he made contact with an underground network of expatriate scientists, working against USA and USSR war criminals, and together they trained her and helped her develop her powers. She has been a superpowered urban legend since age 14. She focuses on killing arms dealers; she and her grandfather have no patience for arms making. Her power is a death aura; while active her body slowly becomes energy; most of the time she looks like a half skeleton; she needs a day or so to recover afterwards, so she usually works on weekends. She had been home schooled her whole life, but she entered high school in the third to last year.
DNPC Grandpa 50 (Hunted: the Russians, large organization, extensive resources, manipulative 20; Hunted: the Americans, large organization, extensive resources, manipulative 20; Psych: “Arms making is the Devil’s work”, sometimes, irrational 10)
Unusual looks 10 (eerie girl when not transformed, creepy when using her powers)
Psych: Disturbed by unjustified violence, a lot, irrational 20
Hunted: Machina Bellum, superpowered chief arms dealer, murderous 20
CHARACTERISTICS: STR 2d6 - PRE 2d6 - DEF 10 - BOD 10 (Rec 10, Stun 10, Knock 20, End 30) - SPD 02 - DEX 10 - INT 11 - EGO 11
Nuclear Sustenance (Life Support, general protection vs any environment except WATER, no required biological functions) 35
Radiation Blast (Blast 75)
Atomic Health (Regeneration 80)
FEMINANCY / Nancy Cuevas
POWERS, PERSON AND PROBLEMS: Her mother is a devout Catholic who became pregnant in her teen years. The father was a high school activist who soon took himself out of the picture. Unbeknownst to her, he had persuasion powers. Today, Nancy carries out her activism out of sight from her mother. She and her best friend introduced feminist activism to their school. She's a rather shy girl, and was introduced to feminism via public events, parties and activities between the past and the current school years. Her political awakening coincided with the development of her inherited powers: voice amplification, sonic attacks, and persuasion powers. Feminancy is a public figure, participating in rallies, and is regarded by the public as a deranged extremist. She hasn't had a superpowered battle yet. The only one who knows her true identity is her best friend. She's realized her powers must come from her father, but doesn't know who he is and wants to find out. He's actually had a very successful political career and is the current Mayor of La Plata. He might have actually left a suggestion inside the mother's mind that blocks her from knowing about him and fully remember him.
Secret ID: Nancy Cuevas 15
Public ID: Feminancy 10
Hunted: Julián Rago, secretly superpowered La Plata mayor who she doesn’t know is her father, manipulative 15
DNPC: Roxy Suárez, best friend 15 (Psych: Se va a caer -taking down the patriarchy-, a lot, opinion)
DNPC: María Cuevas, mother 45 (Psych: Catholicism, a lot, irrational 20; Psych: No me representan -antifeminism-, a lot, meltdown 25)
CHARACTERISTICS: STR 2d6 - PRE 8d6 - DEF 10 - BOD 10 (Rec 10, Stun 10, Knock 20, End 30) - SPD 03 - DEX 11 - INT 11 - EGO 11
Voice Amplification (Awareness + Analize 30, Usable By Others 30, Area Effect: sphere with radius 3 hexes in which targets can be selectively chosen 30, Costs Endurance -30) 60
Elemental Control: I’ve Found My Voice 30
Effect: When she speaks her words come out not in word balloons, but in sound effects (onomatopoeias).
Sonic Attack (Blast 60) 30
Persuasion (Mind Control 60) 30