Second session for Legacy, this time ramping the soapy feels for Alan's character, Mike, up to that number you know, and to my great pleasure, outdoing King Cinema Himself in sheer power of the spectacle. "Iconic" doesn't begin to do it justice.
Note to self: I swore that my three-plus hours play session days were over. Damn it! I used to run two-hour Champions sessions using full-on combat mechanics for four or five players, and those were hard-hitting baths of soap opera and fights. That's where I learned Bangs. What the hell is wrong with me now? I have got to recover that skill, use it, observe it, and figure out how to explain and teach it - fast.
Part 1 is below, concerning our heroes getting to Seattle in their plan to talk to Darius Darkstar, last seen in critical and mysterious condition at the Washington State Penitentiary in Walla Walla. A scheduled dinner for Mike seems a harmless reason to delay briefly, and for Vince to take in the sights at the Seattle Center.
Part 2 concerns the Dark Cohort deciding to add themselves to the mix. I talked them up a bit in Part 1, apparently successfully, as the players were extremely spooked. In creating them, I stayed with our guiding statement that powers were "bright and fun," tuning that principle for some of the scariest-out-of-the-box villains I've ever come up with.
Here's Rod's picture of PowerStar!
A couple of observations: first, a huge win for the mechanics in action, as you'll see several different powers, the fatigue mechanics, and in-fiction weight and mass all interact strictly by the book for a genuinely nail-biting and ultimately fully justified outcome for the Space Needle.
It does lead me to reconsider some things about both Growth and Density Increase in terms of conferring extra Endurance, but as far as how either affects things in play, I'd say the old standards, which I've preserved, are truly fine.
The other observation concerns location, confirming yet again that player knowledge of the location plus ordinary maps leads to completely playable situations. I've included a couple of them as attachments, which will make it easier for you when they flash on the screen.