One of the sessions I played at IndieCON was for Edoardo Cremaschi's Marks on the Skin (you may remember him from Little Katy's Tea Party in Consulting). I am wondering whether it is really good for a person to play several Cremaschi and Pettersson games in a short span of time, as each designer quite likes his Bleed and apparently wakes up each morning with a new idea for invoking it.
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I played a lot at IndieCON, in a relaxed way. This was a good example, a little bit of messing with my notes for Dreams of Fire. I didn't film the session so the video is just me talking and thinking about it.
Ok, so I wanted to report on a couple of gaming experiences, looking for any interesting analysis and observations from y’all, and particularly with an eye towards understanding the difference between intuitive continuity and bangs.
On 5/22/2019 our COH group got to play our third venture. As indicated in Anthony's original post about the game, our group is doing things a bit “wonky” & rotating GMs, with each of us running it twice & then passing the baton. The pool of circle knights, our version of the crescent lands, & the timeline remain the same.
It was a surprise to see The Questing Beast there at IndieCON, in Italian, as well as that anyone would hold it up and say, "Let's play this" when we were surrounded by so many other acclaimed or recent titles, and that the anyone happened not to be me. Here's my take on the session that we played.
There's a little story behind this one, in that I'd prepared for a session of that weird RuneQuest setting I keep working on at Gothcon. The planners noted some interest had arisen, including the Glorantha Etcetera panel, and suggested I do another session later that day (Saturday). I said yes, and then discovered that meant a 10 PM session.
Whew! Convention pile-up has me sucking wind on getting posts finished. This one’s about playing Svart av Kval, Vit av Lust, by Simon Pettersson. He’s a one-man Forge here in Sweden, and now that I think of it, reminds me of my good pal Jared Sorensen. When I visited Indierummet at Gothcon, I noticed several games with his name on it and was told that he was the right person to “introduce” me to games of this sort.
It's ridiculous how many games I cart around with me, matched only by how obscure or short-lived or forgotten many of them are. I feel like flashing a little sign or card that says "Yes, you never heard of it," just to get past the litany of announcements to that effect when I produce one of them.