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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games. This is not a play-at or streaming site - it's for discussion of what you're already doing.

  • Tell or show what happened in the game at the time and what you did to make that happen.
  • It is totally all right - encouraged! - to post because you had fun.
  • People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

 

You can discuss decades of play or thirty seconds of play, or anything in between. Any table-top role-playing game is welcome: old, new, in print, out of print, published by you, published by whoever. You could have played it at any time, from back in the early 1970s to a second before you hit "post."

From there, I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to discuss it here by embedding a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

I'm currently designing Champions Now, for Hero Games, in active alpha playtest. The dedicated page for that is here.

 

It's the adolescence. Creepy rural fantasy aside, which is working well too, playing the characters as mid-teens is working wonders.

Posted by: Ron Edwards
27 Jan 2018
Games: RuneQuest
2 comments

Briefly, Cults of Terror is a not merely a landmark in role-playing history, it's a giant. Coupled with the rules it was written to support, RuneQuest 1980, and the supplement that immediately preceded it, Cults of Prax, it established a new-and-different bar for play which defined "I play RuneQuest" into almost its own sector and subculture to the present day.

Posted by: Ron Edwards
24 Jan 2018
Games: RuneQuest
3 comments

Just some Sorcerer actual play, right? But pay attention to how a story came to be without a story in place. I'd like you to identify any rules of the game that interest you, regarding how they did or didn't play into what happened.

Posted by: Ron Edwards
24 Jan 2018
Games: Sorcerer
6 comments

This game is pure gut-punch Sorcerer, but there's a little history underlying it.

Posted by: Ron Edwards
21 Jan 2018
Games: Sorcerer
10 comments

I've given this some thought. I've played it, both badly and well. I've read a bunch. I've talked to its developers and knowledgeable business people. I've built a couple setups for play.

I can only describe the cultural discourse about it as mass hysteria. Almost no one seems to have played the game I'm looking at.

Posted by: Ron Edwards
20 Jan 2018
6 comments

My recent games of Cold Soldier - with Zac, Santiago, Ángel, and Moreno - make a powerful comparison.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
3 comments

Moreno and I have been meaning to do this for a long time, and finally got around to it: Cold Soldier, knives out.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
1 comment

Hey, more Cold Soldier in action! This time with Ángel, for a slightly less intercontinental session - Sweden and the U.K. But also, like the session with Santiago, placed in reference to a Spanish-speaking setting, based on Angel's home city of Madrid.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
0 comments

A couple of months ago, I invited patrons to play Bret Gillan's game Cold Soldier with me, using my slight re-write of the text (no rules revision; see attached), and to talk about it. Santiago and I did so shortly afterward, via Skype between Sweden and Argentina. 

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
0 comments

It's almost right outta the box, with pauses and um's and stuff - but it's a great look at how topical and immediate the game is.

Posted by: Ron Edwards
16 Jan 2018
Games: Vigil
2 comments

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