I recently had the opportunity to participate in a playtest of Paul Czege's "Traverser." In the game you are science fiction women soldiers, after the war, trying to integrate back into a new, post-capitalist society. You have quantum (time travel) powers, but using them erases or messes up important parts of your past.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Hi all, here’s a link to a session in the Trollbabe game I’ve been playing with Adept Play stalwart Robbie and his daughter Lara. I had a lot of artistic involvement with Trollbabe in the early days, but never managed to play it successfully oh so many years ago, so to finally get it off the ground is really satisfying. It’s turned into a bit of a project, as you’ll see.
Here is the Sorcerer game Day of the Dupes first session. In a previous session after creation, we played the bind as flashbacks. I planed this game a few months ago so I had to remember things about their characters, but they really decided everytghing. First, I discussed about the expectations of the game. I explained that I prepped too much and I should not give the impression that there’s an adventure to follow, or a complex backstory to unveil, but that we are just playing our characters and following the direct consequences of their actions. There will be weird things happenings, cliffhangers, but only because the NPC that appears in the game will have their story, not because the GM is trying to send messages about the adventure. The main issue arising from this actual play is scene framing, in which I struggle while understanding why during the game, and how I used the r-map as a source of interesting informations.
For the past year and a half, I’ve been running a meetup group in my town for roleplaying games. Every few weeks, we run one-shot events intended to be accessible for new players. I’ve introduced a few people to roleplaying games, and many people to indie games.
This is a post of pure enthusiasm for our most recent Circle of Hands session, which had one of the most epic and just plain metal conclusions I’ve seen in quite a while. It’s Venture two, the players are my wife and two of our sons (18 and 16) and they’re already very much Into It.
Hi, I finally had the discipline to get out of my paralyzing swamp to continue this game, thanks to Sean and Robotwist. Here is what I prepped, what I threw out, what happened, and some questions. I also have specific rules questions, and wondering thought about “how to deal with complex diagrams”, which could be rephrase into “are my diagrams too complex”?.
I'm doing an actual play of Champions Now called Big Damn Hero. It's about powers being a blessing and a curse and takes place around the Witness Security program in Spokane, WA. The title hero is a super-villain turned state's evidence and put in the WitSec program.
With Easter convention (GothCon XLIV) cancelled I found myself celebrating Easter with my family for the first time. Let that sink in for a while. Me and my Maria have lived together since 1994... and never celebrated Easter together. We have two kids (12 and 16 years old) ... and never celebrated Easter together.
As I said in this previous post I realize that the way I handle the preparation of a Sorcerer game pushes me in a paralyzing swamp that impede me to GM the game. It's the third time I experience this for the game, as GM, with three paused games for the same reason.