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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games. This is not a play-at or streaming site - it's for discussion of what you're already doing.

  • Tell or show what happened in the game at the time and what you did to make that happen.
  • It is totally all right - encouraged! - to post because you had fun.
  • People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

 

You can discuss decades of play or thirty seconds of play, or anything in between. Any table-top role-playing game is welcome: old, new, in print, out of print, published by you, published by whoever. You could have played it at any time, from back in the early 1970s to a second before you hit "post."

From there, I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to discuss it here by embedding a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

I'm currently designing Champions Now, for Hero Games, in active alpha playtest. The dedicated page for that is here.

 

What's funny about "prep sunk cost anxiety" as a phrase is that I'm not sure it's well constructed in

Posted by: Santiago Verón
09 Mar 2018
6 comments

A brief recap of the bad times I had at conventions, getting really close at completing a record of all the times I've roleplayed. I could call this "It sucked every time I didn't play Call of Cthulhu."

Posted by: Santiago Verón
02 Mar 2018
10 comments

Our fourth session concluded the Major Quest and neatly fulfilled the requirements for leveling up. Regarding that latter, I'm using the generalizing rule that doesn't count experience points finely, but instead sets a level-up equal to a set number of "your level" sized encounters. The default quantity of encounters is ten, but it's also stated that half that is OK too, which is what I did.

Posted by: Ron Edwards
28 Feb 2018
13 comments

Kickers aren't confined merely to their initiating events. They're what those events become, measured in human costs. Alain found his bid for tenure challenged by his mentor's bitterness. Maxine's band landed a sweet record contract. Michael's criminal enterprises brought danger to his family for the first time. Nothing anyone armed with demonic forces couldn't handle ... except that this time, for each one, it was to be the turning point he or she never saw coming.

Posted by: Ron Edwards
24 Feb 2018
Games: Sorcerer
4 comments

Deeper in the vortex, confronting the diseased visions infecting memory and legacy - yes, it's 4th edition D&D, played with guts and glory. Eneku, Runt, and Ezhelya get to the center of it all.

Posted by: Ron Edwards
16 Feb 2018
16 comments

Fiction Synopsis: Our heroes must break into a stronghold of apostate halfling paladins to take back blueprints for trap designs. Plans go awry when the same solar eclipse that allowed our heroes to sneak into the stronghold allows something more sinister to return as well.

Posted by: RamLama
14 Feb 2018
8 comments

The post title refers to one of the casualties in the session, which also included one player-character catching on fire and getting stabbed in the face. But all told, our first knock-down savage RuneQuest combat went rather well for our heroes.

Posted by: Ron Edwards
13 Feb 2018
Games: RuneQuest
13 comments

A little about our group, because I think it's pertinent here - we're all active members of the LDS church, so we're more than passingly familiar with the source material that Dogs in the Vineyard builds on.  We've been in a long-running (3 year) D&D game together, but someone wasn't going to be able to make this session and there wasn't a good alternate date, so I pitched the idea of running DitV for the remaining players, intended as a one-shot.  Several of them haven't ever ro

Posted by: daveyounce
11 Feb 2018
8 comments

I’ll begin by contradicting the title and admitting there was this one time it did suck. I’ll talk about it for a bit, then move onto all the other ones. Three sessions total. By the time we’re over, between the previous posts and this one I will have reflected on half the times I roleplayed in my life.

Posted by: Santiago Verón
11 Feb 2018
2 comments

This phase of our "Sorcerer Musik" game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is ... well, it's when Sorcerer delivers.

Posted by: Ron Edwards
11 Feb 2018
Games: Sorcerer
24 comments

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