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Actual Play

This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:

This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.


I was posting some questions and observations about my Champions Now game on the Discord channel, but wanted to go into some more detail here.

We’ve just finished the second session, and there are a number of things that have jumped out at me as being impressive and interesting features of the system.

Some brief background on the game:

Posted by: Jon Hastings
05 Jun 2020

Here some examples of how we've been applying special effects in our game of Champions Now, set in Seattle during Spring and Summer of 2020.

Posted by: AlanRB
04 Jun 2020
Games: Champions Now

Posted by: Ron Edwards
03 Jun 2020
Games: Cosmic Zap

I have been thinking a bit about situations and Situations of later as well as trying to determine the Stress point for players and perhaps for the game runners too. I had the opportunity to sit down with my 6yo and play through some make-believe of her devising and it brought to light some perspective on these questions. I would not say answered them, but definitely gave perspective. 

Posted by: Sean_RDP
25 May 2020

This is the first of a series of two posts related to PbtA games that I wanted to post here on Adept Play after some discussion with Ron in the Adept Play Discord server. There has been some negative discussion and criticism of this family of games (which are, really, all standalone games sharing some vocabulary and a vague design philosophy, and declared inspiration from Apocalypse World).

Posted by: FroggyC
25 May 2020
Games: Dungeon World

This is about a Monster Hearts game that caused me to quit my group. Although I’m using the actual play to try and have a clearer look at what’s fun about this activity and why it’s confusing to talk about


Posted by: Alexander White
21 May 2020
Games: Monsterhearts

This was taken from a comment about my views on Glorantha.


Posted by: Alexander White
20 May 2020
Games: Melodrama

For anyone who's wondered what happened to the Spelens Hus RuneQuest game, I'm here at last to tell you that we have played our fourteenth session, which means five more for you to see. We shifted to screen play for safety purposes, and the editing is pretty hard core, so I'll be adding episodes to the playlist and commenting here for a while to notify you.

Posted by: Ron Edwards
14 May 2020
Games: RuneQuest

I've just had a session of Champions Now where a villain was knocked to 0 knockout. The players, being in control of the field for the moment, just blasted him a second time to ensure he did not wake up. Is that kosher by the rules? How is the rules about recovering the first time but not the second supposed to play out? It seems one can only really take advantage of the first waking up if your opponents are distracted. How does it play in your games?

Posted by: AlanRB
13 May 2020
Games: Champions Now

After an abortive attempt or two that went off the rails due to trying to build a 4/5e character, I think I got my eyeballs recallibrated enough to make a credible first cut at a CN character as it was intended.  I'm posting it here to get feedback, especially on remaining 4e/5e assumptions that may be leading me off the rails.  This isn't precisely actual play yet, but it's intended as a pregen for an experimental "hello, Champions Now" game and, perhaps

Posted by: laurence
12 May 2020