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Actual Play

This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:

This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

 

I Burning wheel -spillet vårt oppdaga jeg at jeg setter stor fokus på sosiale ferdighetene og tolker dem som noe mer enn bare vanlig, vennlig tale.

Sammenheng

Posted by: Tommi
25 Apr 2021
Games: Burning Wheel
14 comments

I feel another Adept Play post simmering, I just don’t know quite how to say it. We are six sessions into our Sorcerer & Sword game now, and every session feels like the best role-playing I’ve had the good fortune to be part of in years.

Posted by: John St. Gaptooth
21 Apr 2021
8 comments

It's fun to wreck one's favorite sections of town - a reliable benefit of playing superhero or post-apocalyptic role-playing games. Special points to Ross for looking up things in someone else's town for this purpose.

Posted by: Ron Edwards
20 Apr 2021
13 comments

This is an excerpt of one session from a multi-session mission. Attachments include more detail on previous sessions and more information on situation, NPCs, and game states, if you are interested. I've also attached two handouts I made for the game. I post this as an attempt to show how we played this game and as context for any comments the player or others might make on their experiences with this game system. 

Posted by: AlanRB
18 Apr 2021
14 comments

Dialect is a game that explores how an isolated group develops their own language and how both the group and the language then fade away either by assimilation or extinction.

Posted by: Helma
18 Apr 2021
Games: Dialect
0 comments

So I had the chance to try out the mechanics of the game I’m designing, Finding Haven (you can see the consulting sessions with Ron over in the consulting section of Adept Play). This was a couple of weeks ago at Norwescon (all online this year because of you-know-what). It was one of those gigs where you get into the con for free if you’re willing to GM for a certain number of hours.

Posted by: Dreamofpeace
17 Apr 2021
Games: Finding Haven
5 comments

We have completed play for our Khaotic game! Including sessions 9 and 10, continuing from the material presented at What could go wrong? and Psychic social science fiction hits the "drama" button.

Posted by: Ron Edwards
08 Apr 2021
Games: Khaotic
7 comments

This is a follow-up to my post Ashen worlds and liking the scenario.

We had another session of Fantasy World today, and enjoyed ourselves a lot.

Posted by: FroggyC
07 Apr 2021
Games: Fantasy World
5 comments

A group of folks decided to look at some OS/R games to see how they play and how the term OS/R may or may not affect the game design itself. There are a ton of games to choose from, but several of us mentioned Blueholme and I volunteered to run it. We have four players, though only three were at session one.

Posted by: Sean_RDP
07 Apr 2021
11 comments

Ron, KC, and I have completed another episode of play in our Star Trek Adventures campaign, First Response and with it, we have completed our 'learning STA' project.

This episode was the second part of a two-part episode which ended up first bringing major elements of each of the main characters' lives into focus and then having them intersect. 

Posted by: Runeslinger
01 Apr 2021
0 comments

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