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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games. This is not a play-at or streaming site - it's for discussion of what you're already doing.

  • Tell or show what happened in the game at the time and what you did to make that happen.
  • It is totally all right - encouraged! - to post because you had fun.
  • People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

 

You can discuss decades of play or thirty seconds of play, or anything in between. Any table-top role-playing game is welcome: old, new, in print, out of print, published by you, published by whoever. You could have played it at any time, from back in the early 1970s to a second before you hit "post."

From there, I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to discuss it here by embedding a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

I'm currently designing Champions Now, for Hero Games, in active alpha playtest. The dedicated page for that is here.

 

Hi!

Yesterday I played Circle of Hands as GM, but I have some questions about my venture.

My dices were: Black 6, White 3, Red 6.

So it was settled in Spurr with a double elemento of Rbaja.

I chose a Splotch and a Rbaja zone, thinking about a black wizard dead who left behind a big corruption, because he had a lot of marks of Rbaja. 

So my first question is: When I have a double element, how do I say witch part of it is the lower?

Posted by: JuJu
24 Apr 2018
9 comments

Here's our first session of 39 Dark,with me and Moreno, for what looks to be a multiple-session event. I've been looking forward to that, as I think this and its prequel, Mars Colony, are both worthy of extended investment, characterization and character development, and reflection between sessions.

Posted by: Ron Edwards
23 Apr 2018
Games: 39 Dark
0 comments

Let me tell you about a science fantasy setting! From the literature, inspired by Barsoom and spinning Moorcock-like ideas into a deeper form; from the real world, inspired by South Asian culture and ethnicity, written by an observant Muslim; from design perspective, emerging from long-term enthusiastic play. Swords, seamlessly merged tech-occult, huge ceremonial costumes + casual nudity, a sprawling empire, pure religious excess.

Posted by: Ron Edwards
18 Apr 2018
5 comments

The two guys from the "Insert Quest Here" podcast recently played and recorded their game of Mars Colony. They're from Australia, and so all the political parties are based on the Australian divisions, but getting a taste of foreign politics always makes it more interesting for me. Perhaps for you too?

Posted by: Tim C Koppang
16 Apr 2018
Games: Mars Colony
1 comment

Into much kooky mayhem! This is where my ongoing skill challenges and prepped situation and announced character quests all collided, producing plenty of "this is how our story goes" with not a single intended or planned effect to be found in in my preparation.

Posted by: Ron Edwards
01 Apr 2018
6 comments

This session of our Champions 3rd edition game concerns our two heroes, ARC and Agent One, in their roles as soldiers from a future war. The former is a deserter who's decided he likes modern (our) life, and the latter is on a mission but with malfunctioning "chip" and whatnot so he doesn't really know what the mission is. They operate as a super-duo aiding the troubled police department of St.

Posted by: Ron Edwards
01 Apr 2018
Games: Champions
6 comments

Hi,

I'm starting a Sorcerer game as a GM and a few questions comes and difficulties comes from the practice. As adviced by Ron, I'm posting my thoughts here.

Posted by: arakn_e
01 Apr 2018
Games: Sorcerer
14 comments

The Kickers are concluded, and the story is done. To my knowledge, this is the only game of Sorcerer that I've been in which is now visible start to finish on record (OK, granted, one session is a verbal account). I'd certainly love to learn what an observer thinks of it.

Posted by: Ron Edwards
22 Mar 2018
Games: Sorcerer
9 comments

This is when something really complex develops and expands right within my grasp, while I'm learning just what it is we're making only at the last possible moment, and knowing I'm not quite good enough to do it justice at the moving margins.

Posted by: Ron Edwards
22 Mar 2018
Games: RuneQuest
5 comments

On to third level! This time I’ve expanded the scope of play to where I’d originally conceived it should be, with a number of different characters and unstable situations which interconnect. The point is for the players to decide whom they want to help or kill, and for them to assess the potential dangers of doing so.

Posted by: Ron Edwards
18 Mar 2018
19 comments

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