This is a post of pure enthusiasm for our most recent Circle of Hands session, which had one of the most epic and just plain metal conclusions I’ve seen in quite a while. It’s Venture two, the players are my wife and two of our sons (18 and 16) and they’re already very much Into It.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Hi, I finally had the discipline to get out of my paralyzing swamp to continue this game, thanks to Sean and Robotwist. Here is what I prepped, what I threw out, what happened, and some questions. I also have specific rules questions, and wondering thought about “how to deal with complex diagrams”, which could be rephrase into “are my diagrams too complex”?.
I'm doing an actual play of Champions Now called Big Damn Hero. It's about powers being a blessing and a curse and takes place around the Witness Security program in Spokane, WA. The title hero is a super-villain turned state's evidence and put in the WitSec program.
With Easter convention (GothCon XLIV) cancelled I found myself celebrating Easter with my family for the first time. Let that sink in for a while. Me and my Maria have lived together since 1994... and never celebrated Easter together. We have two kids (12 and 16 years old) ... and never celebrated Easter together.
As I said in this previous post I realize that the way I handle the preparation of a Sorcerer game pushes me in a paralyzing swamp that impede me to GM the game. It's the third time I experience this for the game, as GM, with three paused games for the same reason.
The second group to play in the Chaos Marches chose the fallen Wizard's Tower for their adventure and have been through two adventures so far. They fought bullywugs and found a dead elf. A rune on a piece of parchment in the hands of the dead elf lead to a basalt platform, perfectly round, with the same rune on it.
My friend Tazio and I are are playing S/Lay w/Me! I'd prefer not to discuss the current health crisis at this site except as it's relevant, but it's true that he is in northern Italy and I am in a hard-hit area of Sweden - there is just a little bit of shared worry between us and a sense of relief to get into this entirely escapist zone of play.
Setting / Backdrop has come up in some recent discussions as well, regarding a game in design and situations. How much is too much or too little? I think that depends on your taste. A game like Symbaroum is heavy setting. Glorantha is heavy setting as well and it changes depending on the system you play it with. Shadowrun is tied to the Sixth World and Earthdawn is tied to the Fourth (I think).