I'm gearing up to run my second game of Sorcerer and taking my first stab at the Sorcerer and Sword variant. On the GM prep side, things are a bit more involved. For Sorcerer, I created one statement about demons, one about the setting, defined Humanity, and collected a couple pictures for inspiration. At that point,I was good to go. Since I set my Sorcerer game in the present day, world creation was an easier affair.
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This is where we do what we do! We talk about playing table-top role-playing games.
This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
James Bond RPG (1983) -- Hero Points and IIEE
(Continued from "James Bond 007: Hero Points in play" http://adeptplay.com/actual-play/james-bond-007-hero-points-play )
The Four R’s (Ross, Ron, Rod, and I) played through eighteen sessions of Legendary Lives, completing our run at the start of December. For background, this heroic fantasy rpg is one of the so-called Fantasy Heartbreakers that came out in the 1990s. There are still plenty corners of the game that I would love to explore, and that fact in itself is an indication of how good the game is.
Watching the discussion "Dice: the love, the hate, the fear, the need" ( http://adeptplay.com/consulting/dice-love-hate-fear-need ) led me to consider the role of Hero Points in several role-playing games I'm familiar with. By Hero Points I mean a fund of points that a player can spend to influence the outcome of a resolution system that calls for a dice roll.
This past year, I dipped my toe into recording some actual play sessions. My initial efforts were primitive, relying on technology that has basically been retired. For example, for online play, I used Hangouts On-Air, which basically allowed me to have a Google Hangout conference call which would be recorded on Youtube.But Hangouts On-Air is now a thing of the past, and it was somewhat primitive in terms of editing capabilities.
A year has passed and me and my friends decided to pick up our game prep where we left it. The good news: now I’ve got the actual Champions Now manual, in pre-publication form. (In case you don’t follow the Kickstarter, backers have already received a PDF with the rules; it’s not “finished” because there’s still art/comics under development.)
If a city or state were a character how would you express it?
Nothing but crazy talk in this post. For one thing, it's back to that strange little collection of games about religion. I've added their updated forms as attachments if you don't mind never getting back the hour or two of reading them.
I'd been feeling like playing The Clay That Woke for a while, so I took it to Spelens Hus. It's also Nate's fault. I hadn't planned to attend that week, but as it happened, several people showed up hoping I'd be there, so I got a message. I answered back with "traditional or weird?" and Nate said "weird," so this is what I grabbed.
We are seventeen sessions into Legendary Lives. It is at least possible that this is a lifetime record for the game, which received mainly demonstration convention play during its initial promotion and release.