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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games.

This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

 

There's a little story behind this one, in that I'd prepared for a session of that weird RuneQuest setting I keep working on at Gothcon. The planners noted some interest had arisen, including the Glorantha Etcetera panel, and suggested I do another session later that day (Saturday). I said yes, and then discovered that meant a 10 PM session.

Posted by: Ron Edwards
18 May 2019
Games: RuneQuest
0 comments

Whew! Convention pile-up has me sucking wind on getting posts finished. This one’s about playing Svart av Kval, Vit av Lust, by Simon Pettersson. He’s a one-man Forge here in Sweden, and now that I think of it, reminds me of my good pal Jared Sorensen. When I visited Indierummet at Gothcon, I noticed several games with his name on it and was told that he was the right person to “introduce” me to games of this sort.

Posted by: Ron Edwards
15 May 2019
13 comments

My maiden run of Sorcerer came to an end late Monday night.
Posted by: robowist
14 May 2019
Games: Sorcerer
1 comment

It's ridiculous how many games I cart around with me, matched only by how obscure or short-lived or forgotten many of them are. I feel like flashing a little sign or card that says "Yes, you never heard of it," just to get past the litany of announcements to that effect when I produce one of them.

Posted by: Ron Edwards
08 May 2019
0 comments

My goal at Gothcon was to be, basically, not weird. I didn’t want to show up as representative of some sector of hobby identity, but as fellow role-player. I’ve been playing a lot of Sorcerer lately and felt like resting it a bit. I knew that the founding Swedish RPG was originally a RuneQuest hack (in the sense of “with love” or naivete, not cynical rip-off), and I felt like getting my mind off superheroes for a little while.

Posted by: Ron Edwards
04 May 2019
Games: RuneQuest
2 comments

This is posted as a PSA or didactic point that game design fumbles and bumps its way along, requiring "encounter with the enemy" in order to know what is and isn't working. Nearly everything you see in the video underwent sandblasting after this discussion, so it's an exercise in discovery.

Posted by: Ron Edwards
02 May 2019
6 comments

I continue to play Sorcerer with three players from The Gauntlet, an online roleplaying game community. We are now through five sessions (plus a session zero) of our “Demons are Social Media Junkies” campaign. For reference, here are the links for our most recent gatherings:
 
Posted by: robowist
15 Apr 2019
Games: Sorcerer
2 comments

I’ve been running a sequence of four game sessions working with

Posted by: robowist
25 Mar 2019
2 comments

Although we haven't sat down together for our first session, with the work and excitement of preparations I already feel as though we are "playing" and so I'm starting an actual play thread.  I hope this doesn't curse our actual plans to commence.  I have 3 players committed to meeting me on April 4th to start a Sorcerer Campaign set in our here and now: Halifax, Nova Scotia - a salty little town-city on the east coast of Canada.

Posted by: Joshua Bearden
25 Mar 2019
8 comments

So we finalized Azur’s character and played our first session.

Character finalization

We finalized Laura’s character while reviewing the rules together so here is the reworked version. We used the Sorcerer & Sword rules for humanity and she traded off 2 points of humanity for 2 points in Will. Her character, Azur, is now:

Posted by: arakn_e
25 Mar 2019
Games: Sorcerer
15 comments

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