There's a little story behind this one, in that I'd prepared for a session of that weird RuneQuest setting I keep working on at Gothcon. The planners noted some interest had arisen, including the Glorantha Etcetera panel, and suggested I do another session later that day (Saturday). I said yes, and then discovered that meant a 10 PM session.
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Whew! Convention pile-up has me sucking wind on getting posts finished. This one’s about playing Svart av Kval, Vit av Lust, by Simon Pettersson. He’s a one-man Forge here in Sweden, and now that I think of it, reminds me of my good pal Jared Sorensen. When I visited Indierummet at Gothcon, I noticed several games with his name on it and was told that he was the right person to “introduce” me to games of this sort.
It's ridiculous how many games I cart around with me, matched only by how obscure or short-lived or forgotten many of them are. I feel like flashing a little sign or card that says "Yes, you never heard of it," just to get past the litany of announcements to that effect when I produce one of them.
My goal at Gothcon was to be, basically, not weird. I didn’t want to show up as representative of some sector of hobby identity, but as fellow role-player. I’ve been playing a lot of Sorcerer lately and felt like resting it a bit. I knew that the founding Swedish RPG was originally a RuneQuest hack (in the sense of “with love” or naivete, not cynical rip-off), and I felt like getting my mind off superheroes for a little while.
This is posted as a PSA or didactic point that game design fumbles and bumps its way along, requiring "encounter with the enemy" in order to know what is and isn't working. Nearly everything you see in the video underwent sandblasting after this discussion, so it's an exercise in discovery.
Although we haven't sat down together for our first session, with the work and excitement of preparations I already feel as though we are "playing" and so I'm starting an actual play thread. I hope this doesn't curse our actual plans to commence. I have 3 players committed to meeting me on April 4th to start a Sorcerer Campaign set in our here and now: Halifax, Nova Scotia - a salty little town-city on the east coast of Canada.
So we finalized Azur’s character and played our first session.
We finalized Laura’s character while reviewing the rules together so here is the reworked version. We used the Sorcerer & Sword rules for humanity and she traded off 2 points of humanity for 2 points in Will. Her character, Azur, is now: