You are here

Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games.

This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

 

First Lincon video! With none other than James V. West's The Pool, which is a signature game for this whole website. It's also a deliberate comparison with James' other, related game, The Questing Beast, as I played and posted about at IndieCON.

Posted by: Ron Edwards
12 Jun 2019
Games: The Pool
25 comments

We four R's continue our trek into the twisted fates of Cristabelle, Shining Star, and Grrrl. They've bathed, which is a relief, and I am beginning to take seriously the idea that Shining Star is going to clean up considerably session by session, maybe even get that damn curse lifted if I can recover the Silver Bough.

Posted by: Ron Edwards
09 Jun 2019
3 comments

I got to play Dialect at IndieCON, although only one of the three phases of play, so these thoughts are certainly tentative. I haven't read the rules either.

Posted by: Ron Edwards
05 Jun 2019
Games: Dialect
3 comments

Ok, so here’s what I’ve been do

Posted by: Dreamofpeace
03 Jun 2019
4 comments

One of the sessions I played at IndieCON was for Edoardo Cremaschi's Marks on the Skin (you may remember him from Little Katy's Tea Party in Consulting). I am wondering whether it is really good for a person to play several Cremaschi and Pettersson games in a short span of time, as each designer quite likes his Bleed and apparently wakes up each morning with a new idea for invoking it.

Posted by: Ron Edwards
02 Jun 2019
0 comments

In January, my mention of the game Legendary Lives in one of my Design Curriculum posts led to a comment, that comment led to a for-fun character creation video, and that video led to the organization of a game.

Posted by: Ron Edwards
01 Jun 2019
1 comment

I played a lot at IndieCON, in a relaxed way. This was a good example, a little bit of messing with my notes for Dreams of Fire. I didn't film the session so the video is just me talking and thinking about it.

Posted by: Ron Edwards
27 May 2019
0 comments

Ok, so I wanted to report on a couple of gaming experiences, looking for any interesting analysis and observations from y’all, and particularly with an eye towards understanding the difference between intuitive continuity and bangs.

Posted by: Dreamofpeace
25 May 2019
15 comments

On 5/22/2019 our COH group got to play our third venture. As indicated in Anthony's original post about the game, our group is doing things a bit “wonky” & rotating GMs, with each of us running it twice & then passing the baton. The pool of circle knights, our version of the crescent lands, & the timeline remain the same. 

Posted by: IvanMike
24 May 2019
8 comments

It was a surprise to see The Questing Beast there at IndieCON, in Italian, as well as that anyone would hold it up and say, "Let's play this" when we were surrounded by so many other acclaimed or recent titles, and that the anyone happened not to be me. Here's my take on the session that we played.

Posted by: Ron Edwards
24 May 2019
2 comments

Pages