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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games.

This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

 

Here is a recording from Session 1 of my Sorcerer campaign (“Demons are Social Media Junkies”).

Posted by: robowist
10 Mar 2019
Games: Sorcerer
1 comment

Posted by: robowist
03 Mar 2019
Games: Sorcerer
3 comments

Previously: Planets Collide.

Posted by: John St. Gaptooth
01 Mar 2019
14 comments

Catching up on my Sorcerer posting! Laura, Grégory, and I get into weird spaces in this one, partly because of the location in our fiction, the mutable or at least shiftable interior of a demonic church, but also because I played demons with remarkably awful/abstract outlooks.

Posted by: Ron Edwards
01 Mar 2019
Games: Sorcerer
11 comments

One of my first major video play projects for this site was an extravagant foray into Dungeons & Dragons 4th edition, using a focused playset I'd built in face-to-face play a couple of years before that. I called it "Barbaric Psychedelic Cosmic Cataclysmic Fore Ee," and you can see the sheet I made for it attached below.

Posted by: Ron Edwards
27 Feb 2019
0 comments

We’ve been playing Sorcerer for two months! Five meetings and four sessions of play so far, and ongoing. This is with Laura and Grégory, both located in France, and thus set in Marseille. I was nonplussed to discover that neither had ever set a game they’d played in their own country. I went a little nuts with the two statements, aiming at maximum provocation, with:

Posted by: Ron Edwards
15 Feb 2019
Games: Sorcerer
20 comments

The slow burn topic on my mind lately is randomization, for any and all ways it’s been employed in role-playing. As Justin and I discussed in the Design Curriculum series, solo games provide a useful comparison in terms of randomizing mechanics.

Posted by: Ron Edwards
10 Jan 2019
Games: The Beast
2 comments

We've played two sessions of the Beta playtest rules. I currently have three players. Only one has any extensive experience with Hero System. I've GMed Champions and Hero System, so I have a lot of math chops for the power design. We've had an initial character development by email, a face to face session of finalizing development, and two face-to-face play sessions.

Posted by: AlanRB
07 Jan 2019
Games: Champions Now
13 comments

Since the playtesting phase of Champions Now is wrapping up, I wanted to post a little bit about the game my group has started.   

Posted by: Joel Davis
28 Dec 2018
Games: Champions Now
3 comments

Solo or solitaire play appeared very early in RPG history, and yet I often considered it marginal or beta play. I certainly saw it that way until about 2010, especially the second round of Ronnies and the contest/event 01/01/11 organized by Em and Eppy. By then, I’d wholly revised my similar thinking about twosie play, so was more open-minded about solo play and was even working on Cathedral at that point.

Posted by: Ron Edwards
19 Dec 2018
3 comments

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