Here's our first gathering to prepare for Primetime Adventures, a game whose title will invoke more blithering, partisanship, and sprayed terminology than any other I can think of. Which is too bad because the actual game is quite wonderful.
You are here
This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
I have to say, I feel a bit like Charles Marlow, relating a series of half-real half-imagined events to an unknown audience.
"'Try to be civil, Marlow,' growled a voice, and I knew there was at least one listener awake besides myself."
I think a small disclaimer is in order: this is not going to be one of those beautiful posts where we celebrate how play comes together and we get to see the various agendas of both characters and players intersect to create meaningful moments that inspire us to push the medium to the limit.
This game concluded with sessions 6 and 7, and I'm still editing #7 as I type this. It'll be included as soon as it's done.
Oh! The title for this post refers to all the rather distressing real-world stuff I was able to find which tied hard into what Ulf and Ola had provided at the outset of play, and which figured directly into their heroes. You'll see it in the attached files, and in the dialogue for this session (6).
The way in which we are playing the game: http://adeptplay.com/actual-play/some-osr-sandbox-play .
I mailed Ron about an AP post I made on my blog, about a great Trollbabe session I played, and he suggested linking to it here. So, in case you are interested, here's the link. I describe some pivotal moments in the game, but I especially try to analyse what makes Trollbabe work as a character-driven roleplaying game.
(This is a continuation of this post.)
I am a runquester, not a Gloranthaphile, but have been digging into the mythology as I have been developing my game.
For an initial post I am just linking my YouTube channel playlist for my Chronicles of Car'reen campaign which I started back in December 2018.
aka the Games of Summer (a riff on Boys of Summer, you get the idea)
I've been working on a roleplaying game for half my life. I started it in the summer before college, sitting in the empty campus of UNL. I was about to leave for a another state, bitter about my life, bitter about leaving it. But this isn't about that. I recently finished an eight session campaign using the system I built. I thought I'd tell you about it.