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Actual Play


This is where we do what we do! We talk about playing table-top role-playing games.

This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.


This is posted as a PSA or didactic point that game design fumbles and bumps its way along, requiring "encounter with the enemy" in order to know what is and isn't working. Nearly everything you see in the video underwent sandblasting after this discussion, so it's an exercise in discovery.

Posted by: Ron Edwards
02 May 2019

I continue to play Sorcerer with three players from The Gauntlet, an online roleplaying game community. We are now through five sessions (plus a session zero) of our “Demons are Social Media Junkies” campaign. For reference, here are the links for our most recent gatherings:
Posted by: robowist
15 Apr 2019
Games: Sorcerer

I’ve been running a sequence of four game sessions working with

Posted by: robowist
25 Mar 2019

Although we haven't sat down together for our first session, with the work and excitement of preparations I already feel as though we are "playing" and so I'm starting an actual play thread.  I hope this doesn't curse our actual plans to commence.  I have 3 players committed to meeting me on April 4th to start a Sorcerer Campaign set in our here and now: Halifax, Nova Scotia - a salty little town-city on the east coast of Canada.

Posted by: Joshua Bearden
25 Mar 2019

So we finalized Azur’s character and played our first session.

Character finalization

We finalized Laura’s character while reviewing the rules together so here is the reworked version. We used the Sorcerer & Sword rules for humanity and she traded off 2 points of humanity for 2 points in Will. Her character, Azur, is now:

Posted by: arakn_e
25 Mar 2019
Games: Sorcerer

In keeping with tradition, our group will be learning, playing, and sharing our experiences with Circle of Hands via a sort of round-robin cycle of a shared campaign world of multiple GMs. In this experiment we have 3 GMs who will each create and run Ventures for our pool of Circle Knights.
Posted by: Runeslinger
23 Mar 2019

My Desperate Sorcerer's group split up before we can continue and I absolutly wanted to GM Sorcerer. After a few of S/Lay W/Me sessions with Laura where we tried different ways of “playing loose”, we wanted to play a Sorcerer and Sword game. Furthermore, Sorcerer & Sword states explicitly that it’s good to play with only one player.

Posted by: arakn_e
19 Mar 2019
Games: Sorcerer

We finished our second session of

Posted by: robowist
18 Mar 2019
Games: Sorcerer
1 comment

[S1:E2], 16 Feb 2019

Session 1 recap: The adventurers are at Castle Figaryo for the prince’s birthday festival when the Empress shows up with a military escort. She is ticked that her daughter is missing. The adventurers get into some antics and escape the castle, with the prince Sabin.

Posted by: John St. Gaptooth
13 Mar 2019

The concluding sessions for Sorcerer Marseille! I love it when the rolled outcomes make NPCs go batshit. At one point you get to see me act out the same stare that Cage is thoughtfully providing for you in the accompanying image.

Posted by: Ron Edwards
12 Mar 2019
Games: Sorcerer