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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
A little question by Sam about how to create an adventure (as an excuse for using the Random Esoteric Creature Generator) for LOTFP lead me to write this answer. Sam's point was about "creating an adventure that is a garden for emergent story". I was in this exact situation a few months before and this question is still an open one for me. Thus I don't pretend to be any expert in this - but here what I have done as my first answer.
We've been playing Old-School Essentials, a reorganized retro-clone of Basic/Expert Dungeons & Dragons. Specifically, we're playing module B4: The Lost City, by Tom Moldvay.
How do you deal with a player that doesn't pay much attention to her resources when playing?
The link for session 2 is embedded below, and we played session 3 tonight. Originally we were going to play 4 sessions total but we may go to 5, depending on how things go with the next session. Here is the thread for session 1, which also has observations from a one-shot that was played using the Holmes D&D rules.
This afternoon my duet buddy and I will be playing another session of Runequest: Roleplaying in Glorantha, and before we do I wanted to update my actual play record with two of the three sessions we’ve played since I posted last.
Session 8: The Ambush
I had an interesting experience this weekend at the scout campout I went on with my child. Some of us who arrived early were sitting and waiting for others. One of the other adults suggested a story seed game, where one person starts a story and others add onto it. There were few rules to begin with, though rules were added as we went to make things go more smoothly.
I started off with this seed:
So, we had ended last session of our Shadow of Yesterday campaign on a cliffhanger: the villain, tied and captured, spells a Zu sentence (a powerful form of magic), but when we played next time and I detailed the scene (the Zu sentence itself), I rolled on the villain's behalf, only to find that he failed miserably, in a sense, ruining the high note I kind-of-hoped to kickstart the session.
Ein kurzes Vorwort: Dies ist ein Spiel über und mit Sprache, weswegen ich mich freuen würde wenn alle sich ermutigt fühlen Kommentare in ihrer Muttersprache zu verfassen (eine englische Zusammenfassung ist kein Muss, aber sicher hilfreich für andere)