My son Erik, 11, joined me for a visit to Ulf’s in Göteborg (Gothenburg), for a one-night session of play. Ulf was kind enough to run things and to include his daughter Alice and son Franke, as well as another adult, Andreas, and Erik really wanted to try 5th edition D&D for his first time role-playing. We played in English, although I was the only one at the table who “needed” to, and I think I might have made it through in simple Swedish. Next time perhaps.
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This is where we do what we do! We talk about playing table-top role-playing games.
This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
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For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Here is a recording from Session 1 of my Sorcerer campaign (“Demons are Social Media Junkies”).
Previously: Planets Collide.
Catching up on my Sorcerer posting! Laura, Grégory, and I get into weird spaces in this one, partly because of the location in our fiction, the mutable or at least shiftable interior of a demonic church, but also because I played demons with remarkably awful/abstract outlooks.
One of my first major video play projects for this site was an extravagant foray into Dungeons & Dragons 4th edition, using a focused playset I'd built in face-to-face play a couple of years before that. I called it "Barbaric Psychedelic Cosmic Cataclysmic Fore Ee," and you can see the sheet I made for it attached below.
We’ve been playing Sorcerer for two months! Five meetings and four sessions of play so far, and ongoing. This is with Laura and Grégory, both located in France, and thus set in Marseille. I was nonplussed to discover that neither had ever set a game they’d played in their own country. I went a little nuts with the two statements, aiming at maximum provocation, with:
The slow burn topic on my mind lately is randomization, for any and all ways it’s been employed in role-playing. As Justin and I discussed in the Design Curriculum series, solo games provide a useful comparison in terms of randomizing mechanics.
We've played two sessions of the Beta playtest rules. I currently have three players. Only one has any extensive experience with Hero System. I've GMed Champions and Hero System, so I have a lot of math chops for the power design. We've had an initial character development by email, a face to face session of finalizing development, and two face-to-face play sessions.