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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games. This is not a play-at or streaming site - it's for discussion of what you're already doing.

  • Tell or show what happened in the game at the time and what you did to make that happen.
  • It is totally all right - encouraged! - to post because you had fun.
  • People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

 

You can discuss decades of play or thirty seconds of play, or anything in between. Any table-top role-playing game is welcome: old, new, in print, out of print, published by you, published by whoever. You could have played it at any time, from back in the early 1970s to a second before you hit "post."

From there, I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to discuss it here by embedding a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

I'm currently designing Champions Now, for Hero Games, in active alpha playtest. The dedicated page for that is here.

 

There was one thing left to discover: what happened with Karva, priestess of Oome, devotee of Qar, and Jynathon, who is simultaneously the greatest threat to her power and its best immediate shot at restoring it - perhaps re-making it.

After all, the first few minutes of our game brought these two characters face to face. Now they get a chance to talk, after some intervening events.

Posted by: Ron Edwards
13 May 2018
Games: RuneQuest
5 comments

I've mentioned the "Escape from Queztec'l" solo adventure from my High Fantasy corebook a couple of times in recent videos, which prompted me to bust out some dice and play it. I was a player in a game about thirty years ago, but haven't tried this feature until now. I'm especially interested in it as a teaching device, for which the text is pretty explicit.

Posted by: Ron Edwards
09 May 2018
0 comments

One heart is an anatomical feature, available for, among other things, the draining of blood, the rough dissection, and the raw consumption by a depraved other person; by contrast, the symbolic repository of hopes, dreams, desires, and self. Concerning both, I direct your attention to the path-in-play of Naomi, arguably the hero of her own story, a perfectly viable and understandable fictional human being ...

Posted by: Ron Edwards
07 May 2018
3 comments

Into our second session and into the troubled, almost psychologically spastic efforts of our characters to be … well, just to be, I guess, at all. I had joked during the initial prep that I didn’t want to play this game after all, after we talked about getting conditions laid upon us and other all too familiar socially abusive things, and although it remains a joke, it’s turned out to be a pretty accurate one.

Posted by: Ron Edwards
02 May 2018
Games: Monsterhearts
0 comments

Here's our final session of RuneQuest ("RQ2," 1980) which presents and invents my sketchy setting-notions through play. It's also a personal experience for all of us in diving into the system and text of that time.

Posted by: Ron Edwards
01 May 2018
Games: RuneQuest
5 comments

For your consideration:
What follows is a brief rundown of an RPG system called Ubiquity, and how it has been used by a group of likeminded people to have fun while scattered across the world, share a beloved system, and demonstrate a seemingly dying approach to play. 

Posted by: Runeslinger
29 Apr 2018
2 comments

The conclusion to our 39 Dark game, in two videos: Lane Novack, good guy or bad guy? I’m interested in your opinion.

Some things to talk about include:

Posted by: Ron Edwards
28 Apr 2018
Games: 39 Dark
2 comments

I’m playing Monsterhearts, due to a series of coincidences that fell together just right, so here you can see three undead teens try to be normal at a privileged, sequestered, high-pressure school.

Posted by: Ron Edwards
27 Apr 2018
Games: Monsterhearts
3 comments

I do not plan. But it doesn't hurt to visualize the odd individual mechanical outcome. In this case, I thought, well, since they muffed the Skill Challenge and unleashed the crystal creche thingamabob, then Our Land is not just currently compromised by an invasive mystical-crystal birth event, it's basically lost out to it.

Posted by: Ron Edwards
26 Apr 2018
4 comments

Hi!

Yesterday I played Circle of Hands as GM, but I have some questions about my venture.

My dices were: Black 6, White 3, Red 6.

So it was settled in Spurr with a double elemento of Rbaja.

I chose a Splotch and a Rbaja zone, thinking about a black wizard dead who left behind a big corruption, because he had a lot of marks of Rbaja. 

So my first question is: When I have a double element, how do I say witch part of it is the lower?

Posted by: JuJu
24 Apr 2018
9 comments

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