This is posted as a PSA or didactic point that game design fumbles and bumps its way along, requiring "encounter with the enemy" in order to know what is and isn't working. Nearly everything you see in the video underwent sandblasting after this discussion, so it's an exercise in discovery.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Although we haven't sat down together for our first session, with the work and excitement of preparations I already feel as though we are "playing" and so I'm starting an actual play thread. I hope this doesn't curse our actual plans to commence. I have 3 players committed to meeting me on April 4th to start a Sorcerer Campaign set in our here and now: Halifax, Nova Scotia - a salty little town-city on the east coast of Canada.
So we finalized Azur’s character and played our first session.
We finalized Laura’s character while reviewing the rules together so here is the reworked version. We used the Sorcerer & Sword rules for humanity and she traded off 2 points of humanity for 2 points in Will. Her character, Azur, is now:
My Desperate Sorcerer's group split up before we can continue and I absolutly wanted to GM Sorcerer. After a few of S/Lay W/Me sessions with Laura where we tried different ways of “playing loose”, we wanted to play a Sorcerer and Sword game. Furthermore, Sorcerer & Sword states explicitly that it’s good to play with only one player.
We finished our second session of
[S1:E2], 16 Feb 2019
Session 1 recap: The adventurers are at Castle Figaryo for the prince’s birthday festival when the Empress shows up with a military escort. She is ticked that her daughter is missing. The adventurers get into some antics and escape the castle, with the prince Sabin.
The concluding sessions for Sorcerer Marseille! I love it when the rolled outcomes make NPCs go batshit. At one point you get to see me act out the same stare that Cage is thoughtfully providing for you in the accompanying image.