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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
A month or two ago I got interested in playing Dogs in the Vineyard because of some of the discussion here about it. I played with the same people that I played my very successful game of The Pool with after taking a couple weeks break from playing when that game ended.
The animal species in which . . . the practice of mutual aid has attained the greatest development . . . are invariably the most numerous, the most prosperous, and the most open to further progress. . . . The unsociable species, on the contrary, are doomed to decay.
--Pyotr Kropotkin, “Mutual Aid: A Factor of Evolution”
“New York was always going to eat itself eventually.”
--Prometheus, issue 17
Eric and I played Mars Colony. We hadn't ever played anything together; we set the game up on the Adept Play discord. I played the Savior Kelly Perkins, and Eric played the Governor role.
I've played Mars Colony once before, about a decade ago, at a convention. My memory of that game is dim, but I recall play being more difficult than I expected from reading the text.
I HAVE A CONFESSION!
... I'm Sometimes a Bit of a Troll
The Covid lockdown has allowed me to do a lot of navel-gazing and self-reflection as a human. Keeping this game related allowed me to look at my habits as a player versus my habits as a game master.
Players: Helma and Tommi
DM: Sean (me)
Our Forge: Out of Chaos game continues. We decided to wave a magic wand and advance the characters to what seems like a reasonable “next tier” of effectiveness, giving Robbie’s magic-using character Cyir Level 3 with his Magic skill and Sean’s roguish/scoutish Wrosk improvement throughout his repertoire of skills.
The editing beast is slain at last, and I get 1500 XP for defeating a 7th level Solo Brute, meaning the editing task. The truth is that I need those XP to improve my play skills, because this four-hour online session displays my limits at least as well as anything about people enjoying a single convention session of play.
Again we barely managed to get enough people to run a session of Hantverksklubben yesterday, but that's ok! Three people joining is pretty standard by now. As usual, the original play report is in Swedish and can be found at rollspel.nu here. This will be a slightly polished Google translation, so if you can read Swedish, the original is probably going to be better written.
I’m currently 72 sessions into a D&D5e campaign I started in March of 2019. It is day 189 for the adventurers. The players are just beginning to reach level 10ish. I have a roadmap for the game out to level 20. Who knows how far we’ll make it or how long this will go on?