Introducing Silverbeak! Because adding Monsanto to a welter of corporate and government ownership that already includes ICE, Blackwater/Xe, and the U.S. Army isn't too much, no, not at all.
You are here
This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
It's a dark dark game, so I guess that it's ... artistic? for me to have borked the video and arrived an an all-black-void recording.
I hope it can be fun listening anyway, but I really regret losing the explicit attention we were paying throughout this session. The player-characters did not interact at all, so it will sound like three soloists trading off, but the reality of play was far more social, attentive, group-ish, and generally engaged with one another.
How about that other superhero game I'm working on? And no, not Vigil, but the other other one, which I'm calling Cosmic Zap.
Quick review: this is work for The Chaosium, using HeroQuest as the chassis, specifically the HeroQuest SRD, itself a bit of a work in progress.
(First time posting here, at Ron's suggestion.)
From the Champions Now! Question Outpost:
Joel Davis - Ron, if I understand the playtest document (plus everything you've said in your videos), the campaign is built around two premise statements:
This is shaping up to be a very Catholic game. Michael Solis, the Oblate, is both observant as a person and basically owned by St. Mary's College of Law as a auperhero, in association with the Oblate School of Theology. Finn Walsh, or Crawl, is not religious but his family is Irish Catholic as well as career U.S. military. And our third player's character, who shows up in session 2, is another Irish Catholic, created independently; more about him next time.
Talk about backlogged. Both Champions Now and Cosmic Zap are booming through the first couple sessions of their respective first playtests, and then there were all those videos for the Kickstarter. I’ll be putting them up for public viewing after the campaign’s done, probably at the blog.
A question on Strength and Blocks (or Martial Blocks)
What is the minimum a character’s Strength have to be to perform a Block or Martial Block? Specifically, how low can a character drop his or her Strength and still block an attack? This is a tactical issue in terms of Endurance use. For example, a Block using minimal Strength (and thus END) versus an attack using lots of Strength (and END).
A character who is “more powerful than a locomotive” throws a punch.
A character whose strength is “normal human” throws a punch (or a Martial Kick).