On to third level! This time I’ve expanded the scope of play to where I’d originally conceived it should be, with a number of different characters and unstable situations which interconnect. The point is for the players to decide whom they want to help or kill, and for them to assess the potential dangers of doing so.
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I ran across Synthicide and happened to meet Dustin at GenCon 2017. He intrigued me by commenting that it wasn’t “my kind” of game, whereas my quick skim had shown me it probably was, and I suggested we follow up on that thought after I’d had a chance to look at it more carefully. By the time we had a conversation about it over Skype, I’d been pleased to find that it was full of playable techniques and general positions I was familiar with.
Thinking about what-next per session is pretty hard for this sort of naturalistic play, especially when circumstances don’t lend themselves to substantial cuts. I’d have to think for a while to understand why that’s not a problem in playing Sorcerer, for example. (It doesn’t have explicit scene-type mechanics either.)
What's funny about "prep sunk cost anxiety" as a phrase is that I'm not sure it's well constructed in
A brief recap of the bad times I had at conventions, getting really close at completing a record of all the times I've roleplayed. I could call this "It sucked every time I didn't play Call of Cthulhu."
Our fourth session concluded the Major Quest and neatly fulfilled the requirements for leveling up. Regarding that latter, I'm using the generalizing rule that doesn't count experience points finely, but instead sets a level-up equal to a set number of "your level" sized encounters. The default quantity of encounters is ten, but it's also stated that half that is OK too, which is what I did.
Kickers aren't confined merely to their initiating events. They're what those events become, measured in human costs. Alain found his bid for tenure challenged by his mentor's bitterness. Maxine's band landed a sweet record contract. Michael's criminal enterprises brought danger to his family for the first time. Nothing anyone armed with demonic forces couldn't handle ... except that this time, for each one, it was to be the turning point he or she never saw coming.
Deeper in the vortex, confronting the diseased visions infecting memory and legacy - yes, it's 4th edition D&D, played with guts and glory. Eneku, Runt, and Ezhelya get to the center of it all.
Fiction Synopsis: Our heroes must break into a stronghold of apostate halfling paladins to take back blueprints for trap designs. Plans go awry when the same solar eclipse that allowed our heroes to sneak into the stronghold allows something more sinister to return as well.
The post title refers to one of the casualties in the session, which also included one player-character catching on fire and getting stabbed in the face. But all told, our first knock-down savage RuneQuest combat went rather well for our heroes.