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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games.

This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

 

Here's a techniques discussion of the Sorcerer character diagrams, which is a spiky topic in the case of this game. I didn't realize the physical separation among us would be this significant, and I'm worried enough to reflect here. First, a detailed look at how the damn things work:

Posted by: Ron Edwards
29 Jan 2018
Games: Sorcerer
5 comments

It's the adolescence. Creepy rural fantasy aside, which is working well too, playing the characters as mid-teens is working wonders.

Posted by: Ron Edwards
27 Jan 2018
Games: RuneQuest
2 comments

Briefly, Cults of Terror is a not merely a landmark in role-playing history, it's a giant. Coupled with the rules it was written to support, RuneQuest 1980, and the supplement that immediately preceded it, Cults of Prax, it established a new-and-different bar for play which defined "I play RuneQuest" into almost its own sector and subculture to the present day.

Posted by: Ron Edwards
24 Jan 2018
Games: RuneQuest
3 comments

Just some Sorcerer actual play, right? But pay attention to how a story came to be without a story in place. I'd like you to identify any rules of the game that interest you, regarding how they did or didn't play into what happened.

Posted by: Ron Edwards
24 Jan 2018
Games: Sorcerer
6 comments

This game is pure gut-punch Sorcerer, but there's a little history underlying it.

Posted by: Ron Edwards
21 Jan 2018
Games: Sorcerer
10 comments

I've given this some thought. I've played it, both badly and well. I've read a bunch. I've talked to its developers and knowledgeable business people. I've built a couple setups for play.

I can only describe the cultural discourse about it as mass hysteria. Almost no one seems to have played the game I'm looking at.

Posted by: Ron Edwards
20 Jan 2018
6 comments

My recent games of Cold Soldier - with Zac, Santiago, Ángel, and Moreno - make a powerful comparison.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
3 comments

Moreno and I have been meaning to do this for a long time, and finally got around to it: Cold Soldier, knives out.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
1 comment

Hey, more Cold Soldier in action! This time with Ángel, for a slightly less intercontinental session - Sweden and the U.K. But also, like the session with Santiago, placed in reference to a Spanish-speaking setting, based on Angel's home city of Madrid.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
0 comments

A couple of months ago, I invited patrons to play Bret Gillan's game Cold Soldier with me, using my slight re-write of the text (no rules revision; see attached), and to talk about it. Santiago and I did so shortly afterward, via Skype between Sweden and Argentina. 

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
0 comments

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