My recent games of Cold Soldier - with Zac, Santiago, Ángel, and Moreno - make a powerful comparison.
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This is where we do what we do! We talk about playing table-top role-playing games. This is not a play-at or streaming site - it's for discussion of what you're already doing.
- Tell or show what happened in the game at the time and what you did to make that happen.
- It is totally all right - encouraged! - to post because you had fun.
- People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
You can discuss decades of play or thirty seconds of play, or anything in between. Any table-top role-playing game is welcome: old, new, in print, out of print, published by you, published by whoever. You could have played it at any time, from back in the early 1970s to a second before you hit "post."
From there, I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
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I'm currently designing Champions Now, for Hero Games, in active alpha playtest. The dedicated page for that is here.
Moreno and I have been meaning to do this for a long time, and finally got around to it: Cold Soldier, knives out.
Hey, more Cold Soldier in action! This time with Ángel, for a slightly less intercontinental session - Sweden and the U.K. But also, like the session with Santiago, placed in reference to a Spanish-speaking setting, based on Angel's home city of Madrid.
A couple of months ago, I invited patrons to play Bret Gillan's game Cold Soldier with me, using my slight re-write of the text (no rules revision; see attached), and to talk about it. Santiago and I did so shortly afterward, via Skype between Sweden and Argentina.
It's almost right outta the box, with pauses and um's and stuff - but it's a great look at how topical and immediate the game is.
Mark and Jahmal and me are doin' it! Followers of Comics Madness know that I'm trying out my hard-won thoughts on best practices for "first-generation Champions," prior to what I think of as the Big Wrong Move it underwent for its 4th edition in 1989. I spilled my every last thought on role-playing concepts and game design through a brutal series of posts, and this game is one of the results.