Here some examples of how we've been applying special effects in our game of Champions Now, set in Seattle during Spring and Summer of 2020.
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This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
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I have been thinking a bit about situations and Situations of later as well as trying to determine the Stress point for players and perhaps for the game runners too. I had the opportunity to sit down with my 6yo and play through some make-believe of her devising and it brought to light some perspective on these questions. I would not say answered them, but definitely gave perspective.
This is the first of a series of two posts related to PbtA games that I wanted to post here on Adept Play after some discussion with Ron in the Adept Play Discord server. There has been some negative discussion and criticism of this family of games (which are, really, all standalone games sharing some vocabulary and a vague design philosophy, and declared inspiration from Apocalypse World).
This is about a Monster Hearts game that caused me to quit my group. Although I’m using the actual play to try and have a clearer look at what’s fun about this activity and why it’s confusing to talk about
This was taken from a comment about my views on Glorantha.
For anyone who's wondered what happened to the Spelens Hus RuneQuest game, I'm here at last to tell you that we have played our fourteenth session, which means five more for you to see. We shifted to screen play for safety purposes, and the editing is pretty hard core, so I'll be adding episodes to the playlist and commenting here for a while to notify you.
I've just had a session of Champions Now where a villain was knocked to 0 knockout. The players, being in control of the field for the moment, just blasted him a second time to ensure he did not wake up. Is that kosher by the rules? How is the rules about recovering the first time but not the second supposed to play out? It seems one can only really take advantage of the first waking up if your opponents are distracted. How does it play in your games?
After an abortive attempt or two that went off the rails due to trying to build a 4/5e character, I think I got my eyeballs recallibrated enough to make a credible first cut at a CN character as it was intended. I'm posting it here to get feedback, especially on remaining 4e/5e assumptions that may be leading me off the rails. This isn't precisely actual play yet, but it's intended as a pregen for an experimental "hello, Champions Now" game and, perhaps
I recently had the opportunity to participate in a playtest of Paul Czege's "Traverser." In the game you are science fiction women soldiers, after the war, trying to integrate back into a new, post-capitalist society. You have quantum (time travel) powers, but using them erases or messes up important parts of your past.