I’ve been avoiding writing up the AP report on the last two sessions of our Runequest: Roleplaying in Glorantha duet.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
We had our first player character death in Tunnels & Trolls last night.
So in this post I mentioned the fifth episode of Hantverksklubben, our ongoing GM-less freeform experimental group. Ron said he thought of breaking it out into a separate post, and I said I might as well make a new post about that session, since we didn't have a Hantverk session this weekend.
In English-phonetics, that's "skreck ee gamlah svair-ee-eh." The Spelens Hus group is playing Väsen, which is a great title. It doesn't mean horror or monsters, but the entity, essential being, or the term I used in Sorcerer & Sword for the exact concept, imminent. Viewers will notice that Max is taking time off (work stuff), and we have included new players Henna and Peter, the latter taking on the GMing for the game.
Over at the Patreon, I've been musing about and sharing iterations of my personal hack-and-whack job on Legendary Lives. It took a big jump after the discussion here at Monday Lab: Probable cause, and turned a corner at the dubious moment that I decided all the Imperial characters would have mustaches, yes, all of them.
We started a Worlds Without Number (WWN) game, playing in-person.
In addition to my long running D&D game I am also running a Burning Wheel game. The game is heavily influenced by the Netflix animated series Castlevania. I have absolutely no love or even knowledge of the video game series the show is based on and had been largely ignoring it. When I decided to check it out, I was delighted to discover that it’s a beautiful and brutal Gothic swords & sorcery fantasy series.
I have been using HW to run a fantastical & high-powered Glorantha game. I have been ruminating about how to treat failures. I tried to start a discussion about Simple Contests for HW/HQ but ended up doing a lot of reflection on a play episode and set out some best practices for myself. Hopefully others will find these useful for their own play.
A figure chess rules system is one where the combatants take turns and during their turn they typically move and do some other stuff. There might be squares or hexes or one might do without. There are a few situations where most of them break down, with dynamic movement being the most glaring. My interest is in solutions that make these things work in a figure chess context, and different cases where the break-downs happen.
D&D 3,5 with Sean and Helma
I've been having trouble finding enough people interested in my sci-fi game to playtest it, but a combination of my regular D&D game being on hiatus and some friends expressing interest in a zombie game, led to my being able to take another project of mine, Zombies & Trucks, out for a spin. Here's what happened.