(First time posting here, at Ron's suggestion.)
Back in the late 90s, when the only game I had time for was Champions, I was part of the Haymaker!, an APA focused on HERO System stuff. While going through some of my old Champions stuff (I have many, many file folders of hard copy and hand-filled character sheets, etc.), I found one of my early Haymaker! contributions, a guide to what turned out to be the last really long-running game I ever ran (depressingly enough, way back in the mid-90s). I wouldn't post it here, except that it also included notes on the fourteen "issues" of actual play. They're pretty much capsule summaries, but I find it interesting to look back at the setting I created (along with some of the decisions that went into that) and see what happened when I added players to the mix. I think it turned out pretty well.
Anyway, I mentioned this on G+ and Ron invited me to post about it over here, so I'm happy to oblige. As it turns out, the original pages 4 and 5 were missing from my hard copy (the electronic file has been lost to a dead hard drive), but I was able to salvage the text from a file in the archives of the Red October BBS that you can still get to from the Wayback Machine, so I tryed to recreate them and inserted them into the scanned pages. It's not pretty, but it'll do.
Here's a like to the PDF. Have at it.