The second group to play in the Chaos Marches chose the fallen Wizard's Tower for their adventure and have been through two adventures so far. They fought bullywugs and found a dead elf. A rune on a piece of parchment in the hands of the dead elf lead to a basalt platform, perfectly round, with the same rune on it.
In part 2, the group worked together and determined that the platform turned counter-clockwise. This action created a gate and then group went through. It was a magical gate. This leads to a wizard's workshop, but more of a sweatshop. They discover 3 elf bodies that are exactly the same (see notes).
In the wizard's workshop they fought two goat headed humanoids. These were trollocs from Jordan's The Wheel of Time merged with basic D&D humanoids. The bard, who is shiny new to RPGs, uses Vicious Mockery and actually mocked the creatures. This was excellent and shows how playing a particular role and hitting sterotypes can be fun.
They worked their way through the worskshop, finding a diary that talked about a nameless warlock, her patron, and some items recovered from another world. Specifically a hand and an eye. OF course anyone familiar with D&D lore would suspect they know what it is. It is one reason I dropped it into the game. In addition, there are references to the Room of the Void.
Going through a door they come to the Void room. There is a set of hemispheric stairs going down to a floor that reflects the sky, but the sky from "primordial" times. At the edge of the stairs is a gnome with a fishing pole. The pole is made of a flexible black metal. The line is mithril. The gnome is guarded but turns, friendly. He is looking for a stolen gem. They group agrees to help in exchange for other considerations. You can walk on the "floor" but the fishing pole goes through it.
What they catch is a tentacle creature, which they fight. No one gets pulled into the void. The gnome gets his large ruby and he hands each of the players a silver key to come to his world if they want. Session ended with some more of the location to explore.
- The group had used the dead elf to "test" the gate. Roll20 was weird and would not show me the elf token I had copied over. So there ended up 3 dead elves the players could see, but not me. A weird glitch that would not have happened in other venues. Still I made it into a thing and took advantage of the mystery element.
- The hand and the eye are going back to the pre-D&D source material, so they do not belong to Vecna and in any case, are not in the current location.
- This group chose to talk instead of shoot first. Different from the previous group. I like how the feel of the two groups is different.
- I may see if this group or the other wants to record the audio from one of our games.